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2020-06-05Codechange: rework how grf and ob[msg] are generatedPatric Stout
For grfs, it now uses CMake scripts to do its job, and both grf files are split into their own folder to make more clear what is going on. Additionally, it no longer builds in-source (although the resulting grf is copied back in the source folder). For ob[msg] it now uses CMake scripts to generate the translation files; the result is no longer stored in-source (but in the build folder). Although all files are available to create the GRFs and basesets, it won't really work till CMake is introduced (which will happen in a few commits from here)
2011-12-20(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour ↵rubidium
translations in some arctic buildings and a wrongly replaced sprites (PaulC)
2011-10-02(svn r22974) -Fix: draw buoy sprite without outline on the maprubidium
2011-09-25(svn r22962) -Fix/Update: graphical issues from Addi's NewGRFrubidium
2011-04-29(svn r22379) -Fix: Not all pixels which need recolouring were actually in ↵planetmaker
the proper colour
2010-11-18(svn r21251) -Fix (r20950): toyland sprites were forgottenrubidium
2010-10-24(svn r21026) -Codechange: move from pcx to png extra grf sprites as they are ↵rubidium
easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.