Age | Commit message (Collapse) | Author | |
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2020-06-05 | Codechange: rework how grf and ob[msg] are generated | Patric Stout | |
For grfs, it now uses CMake scripts to do its job, and both grf files are split into their own folder to make more clear what is going on. Additionally, it no longer builds in-source (although the resulting grf is copied back in the source folder). For ob[msg] it now uses CMake scripts to generate the translation files; the result is no longer stored in-source (but in the build folder). Although all files are available to create the GRFs and basesets, it won't really work till CMake is introduced (which will happen in a few commits from here) | |||
2011-12-20 | (svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour ↵ | rubidium | |
translations in some arctic buildings and a wrongly replaced sprites (PaulC) | |||
2011-10-02 | (svn r22974) -Fix: draw buoy sprite without outline on the map | rubidium | |
2011-09-25 | (svn r22962) -Fix/Update: graphical issues from Addi's NewGRF | rubidium | |
2011-04-29 | (svn r22379) -Fix: Not all pixels which need recolouring were actually in ↵ | planetmaker | |
the proper colour | |||
2010-11-18 | (svn r21251) -Fix (r20950): toyland sprites were forgotten | rubidium | |
2010-10-24 | (svn r21026) -Codechange: move from pcx to png extra grf sprites as they are ↵ | rubidium | |
easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled. |