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path: root/media/extra_grf/fix_graphics.nfo
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2012-02-24(svn r23982) -Codechange: use NFO v32 for the extra graphicsrubidium
2011-12-20(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour ↵rubidium
translations in some arctic buildings and a wrongly replaced sprites (PaulC)
2011-10-02(svn r22974) -Fix: draw buoy sprite without outline on the maprubidium
2011-10-02(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on ↵rubidium
work by PaulC
2011-09-25(svn r22962) -Fix/Update: graphical issues from Addi's NewGRFrubidium
2011-04-29(svn r22379) -Fix: Not all pixels which need recolouring were actually in ↵planetmaker
the proper colour
2010-11-18(svn r21251) -Fix (r20950): toyland sprites were forgottenrubidium
2010-10-24(svn r21026) -Codechange: move from pcx to png extra grf sprites as they are ↵rubidium
easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.
2010-10-18(svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of ↵rubidium
converting them during compilation. Also fix misconverted sprite and some comments
2010-10-16(svn r20950) -Fix: (or at least greatly improve) alignment of some original ↵rubidium
graphics pillar sprites
2010-08-14(svn r20490) -Change: merge the extra GRF sources so updating them becomes a ↵rubidium
bit easier. The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.