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2006-09-03(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not ↵rubidium
called or have no effect.
2006-09-01(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the ↵tron
network game password handling somewhere were it belongs to
2006-08-29(svn r6222) Remove struct ColorList, because the names of its attributes are ↵tron
plain confusing All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear Also add the names of colour the gradients as enum
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-28(svn r6184) Remove the unused (because it was NULL in all callers) second ↵tron
parameter of FillDrawPixelInfo() and simplify some expressions
2006-08-22(svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now ↵truelight
functions and variables all match eachother
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵truelight
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
2006-08-22(svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered ↵belugas
label CodeChange : Move almost all fixed strings from ON_PAINT event to Widget array using WWT_LABEL. Feature : All "Select Refit Cargo" are now centered, instead of been left aligned
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-21(svn r6038) -Codechange: move mousewheel code to event WE_MOUSEWHEEL instead ↵truelight
of a general function that handles that -Codechange: use always 'e' for WindowsEvent, neverr 'we'
2006-08-21(svn r6036) -Codechange: do not handle SCROLL in a central function, but let ↵truelight
windows handle them theirself. Added WE_SCROLL for this.
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19(svn r5944) -Merge TGP (r5578, r5579, r5724, r5726): -Feature: filter for ↵truelight
textboxes to only allow certain patterns (like numbers only)
2006-08-15(svn r5918) -Cleanup: rename ConvertDayToYMD/ConvertYMDToDay as they really ↵rubidium
convert a Date to/from a YearMonthDay. -Cleanup: swap ConvertDateToYMD's parameters to make the order consistent with the name of the function.
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-07-28(svn r5626) CodeChange : Remove the global _make_screenshot and implement a ↵belugas
more flexible mechanism Simplification of the handling of the main_gui menus, Removal of repetitions and Hiding the internals of screenshots. Thanks to glx, Rubidium and Truelight for pointers
2006-07-26(svn r5609) CodeChange : Apply coding stylebelugas
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-11(svn r5226) Reduce the mess that sending chat messages istron
This also fixes a bug: -Fix: It was possible to rename a signs or waypoints with the chat box
2006-04-29(svn r4623) - Codechange: s/byte/PlayerID/Darkvater
2006-04-27(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" ↵celestar
is selected in the scenario editor. -Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-22(svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me.celestar
2006-04-07(svn r4314) -Fix: a buffer overflow of the chat box introduced in r1263. ↵tron
Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it
2006-04-07(svn r4313) The parent window of the chat box is always the main toolbar ↵tron
(?!), therefore don't pass this information as parameter
2006-04-07(svn r4312) Calculate the maximum pixel width of the entered text in the ↵tron
chat box from the "text box"-widget instead of hardcoding an arbitrary - and wrong - number
2006-04-07(svn r4310) The chat box has no visible window title, therefore remove the ↵tron
string
2006-04-07(svn r4309) The initial string of the chat box is always the empty string, ↵tron
so don't jump through hoops to check if nothing was entered and simplify the code
2006-04-03(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵celestar
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-03-24(svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵belugas
create/use helper macro/enum for recoloring scheme
2006-03-23(svn r4073) Add functions to make and test for (most) unmovable tilestron
2006-03-17(svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers ↵Darkvater
(matthewwalton)
2006-03-12(svn r3827) Remove the global variable _error_message_2, it's only used as ↵tron
local variable
2006-03-03(svn r3749) -Fix: [FS#61] The tooltips for raising and lowering land buttons ↵tron
in the scenario editor are interchanged (Reported and fixed by lc)
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-21(svn r3414) - Fix: Disable the Fund New Industry menu item and window when ↵peter1138
connected to a server as a spectator.
2006-01-06(svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'truelight
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
2005-12-14(svn r3300) Remove unreachable code - in this case some duplicate breakstron
2005-12-14(svn r3298) Remove unused and write-only variablestron
2005-12-07(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect ↵peter1138
their actual use, and add "Close Window" tooltip where missing.
2005-11-18(svn r3218) -Feature: Multiheaded train engines will now stay in the same trainbjarni
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
2005-11-16(svn r3194) Don't use FindLandscapeHeightByTile() when it's overkilltron
2005-11-15(svn r3185) consttron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-13(svn r3173) Use the trinary operator and switch to improve readabilitytron
Also align short cases nicely
2005-11-13(svn r3172) static, consttron
2005-11-09(svn r3159) Remove the read-only variable _no_button_soundtron
2005-11-07(svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario ↵Darkvater
editor (MeusH-ish)