Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-07 | (svn r1840) Repel str_buffr and use local buffers where possible | tron | |
2005-02-06 | (svn r1833) byte -> char transition: the rest | tron | |
2005-02-06 | (svn r1827) Next iteration of the byte -> char transition: some string ↵ | tron | |
drawing functions and buffers | |||
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny ↵ | tron | |
new header (though i think some of these function don't belong into strings.c) | |||
2005-01-30 | (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled ↵ | darkvater | |
when it was out of focus (dominik) | |||
2005-01-29 | (svn r1722) -Feature: Bigger maps - anyone? | tron | |
2005-01-29 | (svn r1713) Split off several functions which query/set information about a ↵ | tron | |
single tile from map.h and put them into a seperate file tile.h | |||
2005-01-28 | (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵ | dominik | |
also scrolls exactly in tile direction if e.g. up and left are pressed | |||
2005-01-25 | (svn r1667) - Feature: Signs are now shown in the color of the player who ↵ | dominik | |
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again) | |||
2005-01-24 | (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid | darkvater | |
-Removed executable bits on png files in media dir (svn pd svn:executable <file>) | |||
2005-01-24 | (svn r1648) -Fix: server can now pause and unpause a game through the ↵ | darkvater | |
console. Use 'pause' and 'unpause' | |||
2005-01-23 | (svn r1610) Remove trailing whitespace (last time ever, i hope) | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-19 | (svn r1571) Feature: Visually enhanced autorail placing | dominik | |
When using the autorail tool, the rail pieces which are going to be build are highlighted. If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water. | |||
2005-01-19 | (svn r1568) made an enum of train subtypes to make the code more readable | bjarni | |
2005-01-16 | (svn r1545) Add TileHeight() which returns the height (not multiplied by 8) | tron | |
Replace some direct references to _map_type_and_height with TileHeight()/IsTileType() | |||
2005-01-16 | (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵ | tron | |
them into inline functions and add some asserts | |||
2005-01-15 | (svn r1520) Trim 134 (!) lines with trailing whitespace ): | tron | |
2005-01-15 | (svn r1515) -Removed the 'close ALL windows' from the toolbar since ↵ | darkvater | |
shift+del does this. | |||
2005-01-14 | (svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). ↵ | darkvater | |
Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem. | |||
2005-01-13 | (svn r1502) -Fix: [1101889] Crash under windows... stupid typo in ↵ | darkvater | |
player_gui.c ^ should've been & -Fix: in multiplayer clientlist can only be opened once | |||
2005-01-13 | (svn r1497) -Fix: [1101179] Crash if generating land while industry window ↵ | darkvater | |
is open. This also happened for towns and the land information window -Added DeleteWindowByClass() function that deletes all windows of a given class | |||
2005-01-12 | (svn r1487) -Fix: [1100736] wrong tooltip for place desert button | darkvater | |
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays | |||
2005-01-11 | (svn r1479) -Added highscore chart (accessible from the difficulty window) ↵ | darkvater | |
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game. | |||
2005-01-10 | (svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped ↵ | darkvater | |
year between 1920-2090 as wel as adding defines for it. | |||
2005-01-07 | (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵ | tron | |
the latter into inline functions names Tile[XY] | |||
2005-01-03 | (svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place ↵ | darkvater | |
rocks on trees and vice versa | |||
2005-01-03 | (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor | darkvater | |
2005-01-03 | (svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵ | truelight | |
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way | |||
2004-12-28 | (svn r1286) -Fix: oeps, I clamp'd some numbers wrong :$ | truelight | |
2004-12-28 | (svn r1284) -Fix: Fixed 'money-cheat' (read: bug which could give people a ↵ | truelight | |
lot of money) | |||
2004-12-23 | (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars | truelight | |
-Fix: You can enter some more chars in the chatbox | |||
2004-12-23 | (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. | darkvater | |
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out. | |||
2004-12-22 | (svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only ↵ | darkvater | |
status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :) | |||
2004-12-22 | (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵ | darkvater | |
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows") | |||
2004-12-19 | (svn r1176) -Fix: [Network] PlayerBasedMenu's caused crashes when a company ↵ | truelight | |
went bankrupt | |||
2004-12-19 | (svn r1174) -Fix: [Network] All strings can now be translated (no more ↵ | truelight | |
hardcoded strings) | |||
2004-12-17 | (svn r1146) -Fix: You can no longer change waypoints whom are owned by ↵ | truelight | |
somebody else | |||
2004-12-15 | (svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵ | darkvater | |
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2. | |||
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-15 | (svn r1108) -Fix: [Network] Fixed problem around slow clients: | truelight | |
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;) | |||
2004-12-14 | (svn r1092) Fix: Autorail can be accessed with the 'a' hotkey again | dominik | |
2004-12-14 | (svn r1082) Feature: Chat toolbar | dominik | |
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message | |||
2004-12-12 | (svn r1040) Fix: All character hotkeys are disabled now when a window for ↵ | dominik | |
typing is open | |||
2004-12-12 | (svn r1035) Fix: Added a line that I accidentally deleted in r1033 | dominik | |
2004-12-12 | (svn r1033) -Add: 'l' openes the landscaping toolbar globally | dominik | |
2004-12-12 | (svn r1030) Some toolbar icons are arranged differently: | dominik | |
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts | |||
2004-12-12 | (svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network | truelight | |
disconnect without cleaning up. | |||
2004-12-10 | (svn r1009) -Feature: per-station vehicle lists | tron | |
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables. |