Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-15 | (svn r5918) -Cleanup: rename ConvertDayToYMD/ConvertYMDToDay as they really ↵ | rubidium | |
convert a Date to/from a YearMonthDay. -Cleanup: swap ConvertDateToYMD's parameters to make the order consistent with the name of the function. | |||
2006-08-14 | (svn r5887) -Cleanup: move date related functions, defines and variables to ↵ | rubidium | |
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments | |||
2006-07-28 | (svn r5626) CodeChange : Remove the global _make_screenshot and implement a ↵ | belugas | |
more flexible mechanism Simplification of the handling of the main_gui menus, Removal of repetitions and Hiding the internals of screenshots. Thanks to glx, Rubidium and Truelight for pointers | |||
2006-07-26 | (svn r5609) CodeChange : Apply coding style | belugas | |
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-11 | (svn r5226) Reduce the mess that sending chat messages is | tron | |
This also fixes a bug: -Fix: It was possible to rename a signs or waypoints with the chat box | |||
2006-04-29 | (svn r4623) - Codechange: s/byte/PlayerID/ | Darkvater | |
2006-04-27 | (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" ↵ | celestar | |
is selected in the scenario editor. -Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function | |||
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-22 | (svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me. | celestar | |
2006-04-07 | (svn r4314) -Fix: a buffer overflow of the chat box introduced in r1263. ↵ | tron | |
Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it | |||
2006-04-07 | (svn r4313) The parent window of the chat box is always the main toolbar ↵ | tron | |
(?!), therefore don't pass this information as parameter | |||
2006-04-07 | (svn r4312) Calculate the maximum pixel width of the entered text in the ↵ | tron | |
chat box from the "text box"-widget instead of hardcoding an arbitrary - and wrong - number | |||
2006-04-07 | (svn r4310) The chat box has no visible window title, therefore remove the ↵ | tron | |
string | |||
2006-04-07 | (svn r4309) The initial string of the chat box is always the empty string, ↵ | tron | |
so don't jump through hoops to check if nothing was entered and simplify the code | |||
2006-04-03 | (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵ | celestar | |
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty | |||
2006-03-24 | (svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵ | belugas | |
create/use helper macro/enum for recoloring scheme | |||
2006-03-23 | (svn r4073) Add functions to make and test for (most) unmovable tiles | tron | |
2006-03-17 | (svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers ↵ | Darkvater | |
(matthewwalton) | |||
2006-03-12 | (svn r3827) Remove the global variable _error_message_2, it's only used as ↵ | tron | |
local variable | |||
2006-03-03 | (svn r3749) -Fix: [FS#61] The tooltips for raising and lowering land buttons ↵ | tron | |
in the scenario editor are interchanged (Reported and fixed by lc) | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-21 | (svn r3414) - Fix: Disable the Fund New Industry menu item and window when ↵ | peter1138 | |
connected to a server as a spectator. | |||
2006-01-06 | (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode' | truelight | |
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well) | |||
2005-12-14 | (svn r3300) Remove unreachable code - in this case some duplicate breaks | tron | |
2005-12-14 | (svn r3298) Remove unused and write-only variables | tron | |
2005-12-07 | (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect ↵ | peter1138 | |
their actual use, and add "Close Window" tooltip where missing. | |||
2005-11-18 | (svn r3218) -Feature: Multiheaded train engines will now stay in the same train | bjarni | |
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump | |||
2005-11-16 | (svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill | tron | |
2005-11-15 | (svn r3185) const | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-11-13 | (svn r3173) Use the trinary operator and switch to improve readability | tron | |
Also align short cases nicely | |||
2005-11-13 | (svn r3172) static, const | tron | |
2005-11-09 | (svn r3159) Remove the read-only variable _no_button_sound | tron | |
2005-11-07 | (svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario ↵ | Darkvater | |
editor (MeusH-ish) | |||
2005-10-31 | (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by ↵ | tron | |
adding/using some sprite enums | |||
2005-10-26 | (svn r3090) Remove long dead pieces of code | tron | |
2005-10-24 | (svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace | bjarni | |
this is a complete rewrite, that makes use of existing commands like build and sell this means that multiheaded train engines are replaced correctly | |||
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron | |
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-16 | (svn r3049) Replace byte/int/uint by RailType where appropriate | tron | |
2005-10-07 | (svn r3027) -Feature: [OSX] command+q now works in main menu (Tobin) | bjarni | |
2005-09-28 | (svn r2995) Replace 0xFF/0xFFFF with ↵ | tron | |
CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate | |||
2005-09-27 | (svn r2994) Another small hack regarding currencies: add a #define to ↵ | tron | |
emulate a variable, that holds the current currency; again this should increase readability | |||
2005-09-27 | (svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int ↵ | tron | |
and -1 | |||
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-09-16 | (svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for ↵ | Darkvater | |
MacOS's or PDA's. (toholio) | |||
2005-09-16 | (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it ↵ | Darkvater | |
'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance. |