summaryrefslogtreecommitdiff
path: root/lang
AgeCommit message (Collapse)Author
2005-06-14(svn r2438) - Feature: New display option, 'transparent station signs', ↵hackykid
makes station signs transparent instead of using a solid bar to draw text on (peter1138)
2005-06-10(svn r2437) [Translations] Updated to 2005-06-10 (28 strs / 5 lang)miham
2005-06-08(svn r2435) [Translations] Updated to 2005-06-08 (11 strs / 1 lang)miham
2005-06-07(svn r2430) [Translations] Updated to 2005-06-07 (118 strs / 8 langs)miham
2005-06-06(svn r2426) [Translations] Updated to 2005-06-06 #2. (133 strs / 12 langs)miham
2005-06-06(svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has ↵miham
changed in english, therefore further changes ahead..)
2005-06-06(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback ↵hackykid
that goes with it.
2005-06-05(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, ↵hackykid
make it easyer to add lines later. - Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-04(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)miham
2005-06-03(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)miham
2005-06-01(svn r2391) - Feature: saving games happen in a seperate thread so you no ↵Darkvater
longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon. - Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter - Open issues: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 2. The server is disabled from threaded-saving, but might be enabled in the future. 3. Current implementation only allows 1 additional running thread. 4. Stupid global variables.....grrr Big thanks for TrueLight and the amazing memorypool :D
2005-05-29(svn r2376) [Translations] Updated to 2005-04-29 (28 strs / 3 langs)miham
2005-05-23(svn r2362) [Translations] Updated to 2005-04-23 (207 strs / 6 langs)miham
2005-05-19(svn r2350) [Translations] Updated to 2005-04-18 (156 strs / 3 langs)miham
2005-05-17(svn r2341) [Translations] Updated to 2005-04-17 (74 strs / 6 langs)miham
2005-05-16(svn r2335) [Translations] Updated to 2005-05-16 (36 strs / 17 langs, ↵miham
removed unused strings)
2005-05-14(svn r2307) - Fix (regression): it was not possible to change the drive-side ↵Darkvater
in the intro-game. - CodeChange: remove unused "CANT_DO_THIS" double-string.
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-14(svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs)miham
2005-05-13(svn r2303) - CodeChange (fix): when giving money to other players only ↵Darkvater
allow transferring money that is above your loan. Eg you can't give away your loan. - Langfix: 'goes down by' 'increases', vv for down in english.txt.
2005-05-08(svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs)miham
2005-05-01(svn r2240) [Translations] Updated to 2005-05-01 (17 strs / 2 langs)miham
2005-04-28(svn r2236) [Translations] Updated to 2005-04-28 (21 strs / 3 langs)miham
2005-04-27(svn r2235) [Translations] Updated finnish translation (Ville Koshinen)miham
2005-04-26(svn r2234) [Translations] Updated to 2005-04-26 (149 strs / 12 langs)miham
2005-04-21(svn r2221) - Fix: "Map size" is two words. Also draw the string ↵Darkvater
right-aligned in the intro gui so it doesn't matter how long it is in other languages.
2005-04-21(svn r2219) [Translations] Updated to 2005-04-21_2 (40 strs / 5 langs)miham
2005-04-20(svn r2216) [Translations] Updated to 2005-04-21 (67 strs / 6 langs)miham
2005-04-20(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. ↵Darkvater
This is sufficient until the real window is designed & coded.
2005-04-19(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵Darkvater
full-desert; dragging the tool while pressing ctrl, will remove the desert area.
2005-04-17(svn r2212) [Translations] Updated to 2005-04-17 (139 strs / 3 langs)miham
2005-04-16(svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was ↵Darkvater
supposed to be some ugly hack for chatting (gonewacko)
2005-04-15(svn r2203) [Translations] Updated to 2005-04-15 (25 strs / 5 langs)miham
2005-04-14(svn r2199) [Translations] Updated to 2005-04-14 (188 strs / 13 langs)miham
2005-04-14(svn r2194) [Translations] Updated to 2005-04-14 (12 strs / 5 langs)miham
2005-04-13(svn r2192) - Add greater control to the 'message options' window. Now you ↵Darkvater
can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. - I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type. - Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-04-12(svn r2186) [Translations] Refreshed translations (20 strs/3 langs)miham
2005-04-10(svn r2175) [Translations] Updated translations (11 strs/3 langs)miham
2005-04-09(svn r2174) [Translations] Updated translations (7 strs/2 langs)miham
2005-04-09(svn r2172) [Translations] Translations from the last two days (37 strs/11 ↵miham
langs)
2005-04-09(svn r2171) [Translations] Manually fixed string-order in english.txt ↵miham
(someone fscked it up!)
2005-04-07(svn r2164) - Language: [ 1173684 ] fix some wrong french translations (glx)Darkvater
2005-04-07(svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now ↵Darkvater
say left/right instead of up/down
2005-04-06(svn r2158) [Translations] Updated translations (72 strs/2 langs)miham
2005-04-05(svn r2151) [Translations] Updated translations (36 strs/2 langs)miham
2005-04-04(svn r2150) [Translations] Updated translations (14 strs/10 langs)miham
2005-04-03(svn r2145) [Translations] Updated translations (174 strs/6 langs)miham
[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
2005-04-02(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵Darkvater
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02(svn r2135) [Translations] Updated translations (142 strings to 4 languages)miham
2005-04-02(svn r2129) Reverted r2125 and depending revisions (map size selector in the ↵pasky
intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings.