Age | Commit message (Collapse) | Author |
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removed unused strings)
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in the intro-game.
- CodeChange: remove unused "CANT_DO_THIS" double-string.
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extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
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allow transferring money that is above your loan. Eg you can't give away your loan.
- Langfix: 'goes down by' 'increases', vv for down in english.txt.
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right-aligned in the intro gui so it doesn't matter how long it is in other languages.
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This is sufficient until the real window is designed & coded.
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full-desert; dragging the tool while pressing ctrl, will remove the desert area.
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supposed to be some ugly hack for chatting (gonewacko)
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can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
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langs)
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(someone fscked it up!)
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say left/right instead of up/down
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[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
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editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
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intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings.
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the landscape type selector.
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and you go
to the sign. Very needed for coop. You can find it under World Map.
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