Age | Commit message (Collapse) | Author |
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czech - 6 fixed by Hadez (6)
german - 3 fixed by Neonox (3)
hungarian - 3 fixed by miham (3)
lithuanian - 3 fixed, 4 changed by Plyta (7)
polish - 3 fixed, 3 changed by meush (6)
portuguese - 3 fixed by izhirahider (3)
slovenian - 34 fixed by Sonicelo (34)
turkish - 2 fixed by jnmbk (2)
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czech - 1 changed by Hadez (1)
dutch - 3 fixed by webfreakz (3)
german - 1 fixed, 3 changed by Neonox (3), moewe2 (1)
hungarian - 2 changed by miham (2)
polish - 9 changed by meush (9)
portuguese - 3 fixed, 3 changed by izhirahider (6)
romanian - 58 fixed by kneekoo (58)
slovenian - 95 fixed by christooss (95)
turkish - 1 fixed by jnmbk (1)
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and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships)
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attach callback.
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my fixup for the screwup.. er.. You know. Thanks Tron for spotting it
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czech - 5 fixed, 1 changed by Hadez (6)
dutch - 1 fixed by Zr40 (1)
hungarian - 1 fixed by miham (1)
italian - 3 fixed by sidew (3)
polish - 3 fixed, 1 changed by meush (4)
portuguese - 4 changed by izhirahider (4)
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which was broken in previous commit.
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this time bug me!)
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(Commitlog lost, sorry!)
(Blame PEAR::VersionController::SVN!)
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(STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
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Some TODOs left, but the core is there.
Thanks to Peter1138 for code, advice and patience
And to Patchman for letting us define a lot of langids :)
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custom names.
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german - 2 fixed, 22 changed by moewe2 (22), Neonox (2)
italian - 76 changed by sidew (76)
norwegian - 38 fixed by oletk (38)
polish - 3 fixed, 10 changed by meush (13)
slovenian - 84 fixed, 1 deleted, 45 changed by christooss (130)
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portuguese - 21 strings updated
spanish - 50 strings updated
german - 35 strings updated
italian - 54 strings updated
turkish - 52 strings updated
polish - 113 strings updated
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[dutch] 49 strings fixed by Zr40
[polish] 152 strings fixed by MeusH
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polish: massive changes by MeusH
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[hungarian] 6 strings changed by Miham
[french] 21 strings changed by Belugas
[polish] 151 strings changed, 8 strings fixed by Meush
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[french] 1 string has been fixed by Belugas
[polish] 36 strings has been fixed, 3 strings has been updated by meush
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hungarian changes done by miham
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string
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1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
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- Use {POWER} and {WEIGHT_S} tags for all strings instead of "{COMMA}units".
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code and proofreading, thanks to peter1138 for another lot of code and ideas.
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- Replace miles/kilometres game option with a general measuring units option.
- Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
- Add SI as option for measuring units.
Language file updates to use the system will come soon.
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these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry
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as other omissions. Thanks to Darkvater for this opportunity
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control-click on a unit in a train in a depot will make the click unit turn around
this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
this only works on single unit units. Multiheaded and articulated engines get a red error box
this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
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1439921 ] German translation (wikipedian)
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-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
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I extracted the info from 2614:2615.
If you speak one of the languages, please check if the changes are correct.
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currently ALL available wagons are displayed in the right menu in the replace window
however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying
Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
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(based on meush's work)
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