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2005-04-19(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵Darkvater
full-desert; dragging the tool while pressing ctrl, will remove the desert area.
2005-04-17(svn r2212) [Translations] Updated to 2005-04-17 (139 strs / 3 langs)miham
2005-04-16(svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was ↵Darkvater
supposed to be some ugly hack for chatting (gonewacko)
2005-04-15(svn r2203) [Translations] Updated to 2005-04-15 (25 strs / 5 langs)miham
2005-04-14(svn r2199) [Translations] Updated to 2005-04-14 (188 strs / 13 langs)miham
2005-04-14(svn r2194) [Translations] Updated to 2005-04-14 (12 strs / 5 langs)miham
2005-04-13(svn r2192) - Add greater control to the 'message options' window. Now you ↵Darkvater
can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. - I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type. - Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-04-12(svn r2186) [Translations] Refreshed translations (20 strs/3 langs)miham
2005-04-10(svn r2175) [Translations] Updated translations (11 strs/3 langs)miham
2005-04-09(svn r2174) [Translations] Updated translations (7 strs/2 langs)miham
2005-04-09(svn r2172) [Translations] Translations from the last two days (37 strs/11 ↵miham
langs)
2005-04-09(svn r2171) [Translations] Manually fixed string-order in english.txt ↵miham
(someone fscked it up!)
2005-04-07(svn r2164) - Language: [ 1173684 ] fix some wrong french translations (glx)Darkvater
2005-04-07(svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now ↵Darkvater
say left/right instead of up/down
2005-04-06(svn r2158) [Translations] Updated translations (72 strs/2 langs)miham
2005-04-05(svn r2151) [Translations] Updated translations (36 strs/2 langs)miham
2005-04-04(svn r2150) [Translations] Updated translations (14 strs/10 langs)miham
2005-04-03(svn r2145) [Translations] Updated translations (174 strs/6 langs)miham
[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
2005-04-02(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵Darkvater
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02(svn r2135) [Translations] Updated translations (142 strings to 4 languages)miham
2005-04-02(svn r2129) Reverted r2125 and depending revisions (map size selector in the ↵pasky
intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings.
2005-04-02(svn r2125) - Feature: In the intro dialog, show a map size selector below ↵pasky
the landscape type selector.
2005-04-02(svn r2120) [Translations] Updated translations (166 strings to 6 languages)miham
2005-04-01(svn r2117) [Translations] Introduce lithuanian translation as finishedmiham
2005-04-01(svn r2116) [Translations] Updated translationsmiham
2005-03-26(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵truelight
and you go to the sign. Very needed for coop. You can find it under World Map.
2005-03-24(svn r2050) Weekly langfile updatesmiham
2005-03-19(svn r2027) Fixed a typo in the brazilian-portuguese language namemiham
2005-03-19(svn r2026) Moved brasilian_portuguese to finished languagesmiham
2005-03-19(svn r2025) Daily langfile changes - 05/03/19miham
2005-03-19(svn r2023) Added brazilian-portuguese translation [yet unfinished]miham
2005-03-15(svn r2016) Langfile updatesmiham
2005-03-10(svn r1985) Automatic langfile updatesmiham
2005-02-24(svn r1913) Weekly langfile updatemiham
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-17(svn r1880) [Codechange] Added isocodes to langfiles and support code to ↵miham
strgen (Lauri Nurmi)
2005-02-13(svn r1871) Daily langfile updates #2.miham
2005-02-13(svn r1870) Added new language: lithuanianmiham
2005-02-13(svn r1864) Automatic langfile updatesmiham
2005-02-08(svn r1851) - Language: added Frisian translation (no strings have been ↵bjarni
translated yet)
2005-02-05(svn r1807) Langfile updates (20050205)miham
2005-02-01(svn r1759) Daily/Weekly/Monthly langfile updatesmiham
2005-01-31(svn r1751) - Feature: New PathFinder (NPF).matthijs
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-29(svn r1722) -Feature: Bigger maps - anyone?tron
2005-01-29(svn r1721) -Feature: It is now possible to build multiple road stations (up ↵celestar
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
2005-01-27(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying toCelestar
expand railroad stations beyond maximum spread
2005-01-26(svn r1678) Added cheat option for setting production of raw-material ↵miham
product industries in game
2005-01-24(svn r1646) Miscellaneous langfile fixes, in particular for ↵dominik
STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
2005-01-23(svn r1630) Langfile updatemiham
2005-01-23(svn r1611) Display server port in the multiplayer game info windowdominik
I had to make the multiplayer window 10 pixels wider for this