Age | Commit message (Collapse) | Author |
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
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get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai)
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It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
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detailed performance rating window
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It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
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- minor Newgrf GUI fixes and adjustments
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displays the installed grf sets, you can't (de)activate them through the gui yet
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
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actually makes some sense and is also compatible with TTDPatch (pasky).
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by dominik81 and pasky.
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The fix is a bit ugly, but this is due to limitations in the dropdown menu handling (the strings have to be contiguous)
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This is inspired by [1063636].
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