Age | Commit message (Collapse) | Author |
|
The news messages are now precisely cropped according to pixel width to fit optimal into the window.
Introduced a new date format: DATE_TINY, which is ISOish.
|
|
(Jango)
|
|
in their schedule.
This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
|
|
|
|
|
|
(jaguar7)
|
|
|
|
-Fix: Highscore troubles; accessing members of deleted window
|
|
shift+del does this.
|
|
o allows users to setup the production values of the rawmaterial producing
industries in the editor
Modified:
o ttd.h - added CT_INVALID for 0xFF cargo type
o english.txt - added 1 string
o industry_gui.c - the feature itself
o window.h - added compile asserts to the structs which checks whether their
sizes are smaller than WINDOW_CUSTOM_SIZE
Thanks:
o Darkvater to bother me to constantly improve the patch
o Various users at #openttd for testing
|
|
(mpetrov)
|
|
/ 1097043] (mpetrov)
|
|
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
|
|
-Feature: New companies receive a 5-year protection period
|
|
with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
|
|
acceleration)
(now maglev lvl4 can reach their top speed, and are faster than lvl3)
(Tnx to Darkvater :))
-Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
|
|
(semi-automatic)
The last patch (norwegian townnames was from Simen Graaten
|
|
|
|
allow buying/selling of shares (Hackykid)
|
|
|
|
|
|
are demolished, the plane eventually crashes (running out of fuel)
|
|
incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
|
|
- Replaced "WP(w,replaceveh_d).line_height" with
"w->resize.step_height" since they needed to be the same anyway
- Cleaned the code a litte for readability (like correct tabbing)
- Added company color to replace vehicle windows to make them look like
the rest of the vehicle windows and made the caption text white (also to
fit the standard)
--This line, and those below, will be ignored--
M vehicle_gui.c
M lang/english.txt
M window.h
|
|
find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
|
|
-Copyright notice is now 2002-2005 for all languages
|
|
offended if I forgot them.
|
|
language files
|
|
-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else.
|
|
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
|
|
A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
|
|
|
|
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
|
|
more
readable now. 'American' is replaces by 'Additional English' (Jango)
|
|
|
|
|
|
|
|
- Networking
- File selector issue
- Keyboard input
- Dedicated server console issue (use dedicated.cmd to open a server)
- Plus many other minor issues
|
|
|
|
|
|
moved russian, turkish and latvian 'translations' to lang/unfinished so we do not release 'translations' with nearly no translated strings
|
|
such a change in english.txt, please also update the other language as well too!
|
|
|
|
|
|
remove it from the tooltip...it's late already.
|
|
be found in the 'company information' window
-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
|
|
|
|
correctly again.
|
|
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
|
|
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
|