Age | Commit message (Collapse) | Author |
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bulgarian - 17 fixed by kokobongo (17)
norwegian - 76 fixed, 511 changed by jhsoby (587)
slovak - 46 fixed by lengyel (46)
spanish - 3 fixed by eusebio (3)
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brazilian_portuguese - 3 fixed, 2 changed by tucalipe (5)
turkish - 6 fixed by jnmbk (6)
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dutch - 3 fixed, 2 changed by habell (5)
german - 3 fixed, 2 changed by Neonox (5)
italian - 3 fixed by sidew (3)
ukrainian - 17 fixed, 2 changed by znikoz (19)
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french - 24 changed by glx (24)
icelandic - 6 changed by scrooge (6)
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american - 3 fixed, 2 changed by WhiteRabbit (5)
catalan - 3 fixed, 2 changed by arnaullv (5)
norwegian - 50 fixed by brygge_2 (50)
polish - 3 fixed, 2 changed by meush (5)
swedish - 3 fixed, 2 changed by cjw (5)
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danish - 6 fixed by ThomasA (6)
french - 3 fixed, 3 changed by belugas (6)
hungarian - 5 fixed by miham (5)
icelandic - 10 fixed, 17 changed by scrooge (27)
italian - 24 fixed, 2 changed by sidew (26)
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german - 6 fixed, 1 changed by chu (6), Neonox (1)
hungarian - 1 fixed, 2 changed by miham (3)
spanish - 1 fixed by eusebio (1)
turkish - 13 fixed by jnmbk (13)
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(can only be done in goto depot orders)
Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel
It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again
This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit"
Control click "Refit" removes the refit part of the order (as the tooltip says)
The player will still pay the normal refit costs
Known issues:
If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity
Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between
Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that
the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well.
This is something to look into in the future
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catalan - 9 changed by arnaullv (9)
danish - 54 fixed by ThomasA (54)
dutch - 3 fixed by habell (3)
finnish - 26 fixed by lauri.kajan (26)
ukrainian - 40 fixed by znikoz (40)
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german - 31 fixed by Neonox (31)
portuguese - 40 fixed by supra90 (40)
ukrainian - 68 fixed by znikoz (68)
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brazilian_portuguese - 33 fixed, 8 changed by tucalipe (41)
swedish - 33 fixed by cjw (33)
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american - 46 fixed by WhiteRabbit (46)
catalan - 34 changed by arnaullv (34)
czech - 33 fixed by Hadez (33)
dutch - 30 fixed by webfreakz (30)
french - 6 changed by glx (6)
italian - 17 fixed by sidew (17)
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brazilian_portuguese - 5 changed by tucalipe (5)
catalan - 41 fixed by arnaullv (41)
french - 41 fixed, 16 changed by glx (57)
hungarian - 32 fixed by miham (32)
polish - 33 fixed by meush (33)
spanish - 40 fixed by eusebio (40)
turkish - 2 fixed by edokan (2)
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for each vehicle type
This is a request from translators as depot is not valid for all vehicle types in all translations
This will cause a lot of warnings when generating the lang files. MiHaMiX will fix them in a moment (hopefully)
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czech - 8 fixed by Hadez (8)
dutch - 8 fixed by habell (8)
french - 1 changed by glx (1)
german - 4 fixed by Neonox (4)
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brazilian_portuguese - 44 fixed by tucalipe (44)
czech - 3 changed by Hadez (3)
hungarian - 8 fixed by miham (8)
polish - 8 fixed, 4 changed by meush (12)
swedish - 8 fixed by cjw (8)
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vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
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catalan - 2 changed by arnaullv (2)
german - 2 fixed by Neonox (2)
lithuanian - 114 fixed by Plyta (114)
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catalan - 2 fixed, 20 changed by arnaullv (22)
czech - 21 fixed by Hadez (21)
dutch - 4 fixed by habell (4)
french - 2 fixed, 3 changed by glx (5)
hungarian - 5 fixed by miham (5)
italian - 4 fixed by sidew (4)
polish - 2 fixed by meush (2)
romanian - 65 fixed, 1 changed by kneekoo (66)
spanish - 2 fixed, 15 changed by eusebio (17)
swedish - 2 fixed by cjw (2)
turkish - 6 fixed by jnmbk (6)
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vehicle lists
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catalan - 1 changed by arnaullv (1)
french - 9 fixed by belugas (9)
german - 2 fixed by Neonox (2)
greek - 270 fixed by thanoulas (270)
slovak - 2 fixed by lengyel (2)
spanish - 2 fixed by eusebio (2)
swedish - 3 fixed by cjw (3)
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catalan - 2 fixed by arnaullv (2)
danish - 35 fixed, 5 changed by ThomasA (40)
dutch - 17 fixed by habell (17)
greek - 200 fixed by thanoulas (200)
hungarian - 3 fixed by miham (3)
italian - 9 fixed by sidew (9)
polish - 11 fixed by meush (11)
spanish - 9 fixed by eusebio (9)
swedish - 10 fixed, 9 changed by cjw (19)
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depot" button
Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
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catalan - 9 fixed, 5 changed by arnaullv (14)
french - 10 fixed by belugas (10)
german - 9 fixed by Neonox (9)
hungarian - 13 fixed by miham (13)
slovak - 21 fixed by lengyel (21)
turkish - 13 fixed by jnmbk (13)
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It's right below the sell button (sell whole chain button for trains)
It's still missing a sprite. That one will be added as soon as anybody draws something we can use
To make room for this button, all depots except train depots now opens with an additional row and can't be resized shorter than that
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american - 12 fixed by WhiteRabbit (12)
estonian - 31 fixed by vermon (31)
german - 1 changed by Neonox (1)
greek - 70 fixed, 53 changed by thanoulas (123)
italian - 8 fixed by sidew (8)
polish - 12 fixed by meush (12)
portuguese - 2 fixed by izhirahider (2)
spanish - 8 fixed by eusebio (8)
swedish - 11 fixed by cjw (11)
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catalan - 8 fixed by arnaullv (8)
german - 12 fixed by Neonox (12)
greek - 716 fixed by thanoulas (439), gonik (277)
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catalan - 4 fixed by arnaullv (4)
czech - 4 fixed by Hadez (4)
dutch - 4 fixed by habell (4)
french - 4 fixed by glx (4)
hungarian - 4 fixed by miham (4)
italian - 4 fixed by sidew (4)
spanish - 4 fixed by eusebio (4)
swedish - 38 fixed, 78 changed by cjw (116)
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windows
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estonian - 40 fixed by t2t2 (40)
swedish - 34 fixed, 3 deleted, 49 changed by cjw (86)
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spanish - 10 fixed by eusebio (10)
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czech - 1 changed by Hadez (1)
galician - 14 fixed by Condex (14)
norwegian - 49 fixed by oletk (49)
spanish - 14 fixed by eusebio (14)
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czech - 19 fixed, 2 changed by Hadez (21)
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czech - 39 fixed, 7 changed by Hadez (46)
slovak - 18 changed by lengyel (18)
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italian - 12 changed by sidew (12)
slovak - 8 fixed, 3 changed by lengyel (11)
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italian - 38 fixed by sidew (38)
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brazilian_portuguese - 13 fixed by fukumori (13)
german - 1 changed by Neonox (1)
polish - 4 fixed by meush (4)
portuguese - 22 fixed by supra90 (22)
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american - 26 fixed by WhiteRabbit (26)
catalan - 6 fixed, 2 changed by arnaullv (8)
dutch - 24 fixed by habell (24)
french - 4 fixed, 1 changed by glx (5)
german - 12 fixed, 1 changed by Neonox (13)
hungarian - 4 fixed by miham (4)
polish - 2 fixed by meush (2)
slovak - 16 fixed by lengyel (16)
turkish - 3 fixed by jnmbk (3)
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to reconstruct damaged DB
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none, your
own, or all companies.
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autoreplace to ensure that such a failure will not break a game
We should only reach this error() if there is a bug, that would otherwise make the vehicles carry a different type of cargo without telling the user
This also kills the warning added in r6464 (oops)
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added an error popup in the game if autoreplace fails to refit
Since it's only triggered by conditions bugs can trigger, it works kind of like a non-fatal assert in builds without asserts
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catalan - 21 fixed, 46 changed by arnaullv (67)
french - 20 fixed by glx (20)
german - 13 fixed, 2 changed by Neonox (15)
hungarian - 20 fixed by miham (20)
polish - 20 fixed by meush (20)
portuguese - 2 fixed by izhirahider (2)
slovak - 6 fixed, 8 changed by lengyel (14)
turkish - 20 fixed by jnmbk (20)
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separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
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replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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