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path: root/lang/english.txt
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2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-14(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵darkvater
actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14(svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch ↵darkvater
by dominik81 and pasky.
2004-11-11(svn r543) -Fix: [ 1064742 ] Editor Map-Menu wrong Stringtron
The fix is a bit ugly, but this is due to limitations in the dropdown menu handling (the strings have to be contiguous)
2004-11-10(svn r538) -Feature: Windows snap at each othertron
This is inspired by [1063636].
2004-09-21(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game ↵darkvater
Options' menu which lets you set fullscreen ingame.
2004-09-18(svn r291) Minor fix to english.txtbjarni
added debian support (blathijs) improved make install (blathijs)
2004-09-16(svn r271) another town name confusion fixdominik
2004-09-13(svn r237) -Fix: [1025836] Company value problem (again). Now company value ↵darkvater
rightly shows the value, including ALL your money. -Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big) -Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile ↵darkvater
project file -Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-12(svn r216) -Fix: paused network game now disallows all commands (instead of ↵truelight
doing the commands all at once when the game unpauses)
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-11(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negativetruelight
-Fix: [1025836] Long bridges had negative value -Fix: Typo in endian_check.c (Zr40)
2004-09-10(svn r198) -Fix: [1020269] Different production? Wrong production amount was ↵darkvater
showed in the industry list window -Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
2004-09-08(svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)darkvater
-some type fixes in txt files
2004-09-08(svn r186) -Add: debug 'net' for network debug (sign_de)truelight
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-06(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. ↵darkvater
Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de) -GUI: Change some network GUI stuff (Darkvater)
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-04(svn r157) -Feature: [1009708] Percent-based service intervals. Send a ↵darkvater
vehicle to depot after it has lost X% of its reliability (mivlad)
2004-09-03(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, ↵darkvater
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-09-03(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigsdarkvater
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles.
2004-09-01(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of ↵darkvater
company value). Water floods HQ. -Some layout fixes for command.c -Tileinfo debug window in console now shows Tile in decimal numbers
2004-08-25(svn r139) Added MarkWholeScreenDirty() on switch player screendominik
Changed "Max income" string and "station spread patch" string
2004-08-24(svn r128) Invalid (void) orders in schedule are highlighted in red (Celestar)dominik
2004-08-23(svn r125) Add: [ 1014684 ] Czech town names (supr)dominik
2004-08-23(svn r117) Feature: Performance details window in company league menu ↵dominik
(TrueLight)
2004-08-22(svn r109) added/heavily modified patch by truesatan: cheat change datedominik
2004-08-22(svn r106) New network core (by sign_de)dominik
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
2004-08-21(svn r102) Update to British English language fileorudge
2004-08-21(svn r101) New cheat: switch climatedominik
2004-08-20(svn r92) Feature: invisible trees when in transparent mode (patch entry)dominik
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-17(svn r76) -Remove trailing spacesdarkvater
2004-08-17(svn r75) -Add proper crediting to graphics artists to about box.darkvater
-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices -Fix show currect filename when debugging grf files
2004-08-17(svn r72) -Add: build_date of station (viewable with Query tool)truelight
2004-08-16(svn r71) -Cheat: [976127] no extra frequent jet crash on small airports ↵darkvater
(truesatan) -Changed some debug messages in aircraft code to DEBUG(misc, 1)
2004-08-16(svn r70) -Fix: typo in english.txtdarkvater
-Add some debug messages for misc=1
2004-08-16(svn r69) -Feature: align toolbar left/center/right patch (TrueLight)darkvater
-Feature: added callback feature to patches options
2004-08-16(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch ↵darkvater
(truesatan) -Fix: Placing/editing signs signs is possible in paused mode
2004-08-16(svn r65) -Fix [1009567] problem with transferred cargo crashes game. ↵darkvater
Invalid st->xy on deleted station.
2004-08-15(svn r62) - Added "None" as option for number of industries in difficulty ↵orudge
settings - Updated French translation (by testman57)
2004-08-15(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵darkvater
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-15(svn r56) Improved order checker + patch setting for it (celestar)dominik
2004-08-14(svn r55) A few updates to English language fileorudge
2004-08-13(svn r47) -Fix StartupEconomy warning in settings_gui.cdarkvater
-More British language fixes (orudge) -Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge).
2004-08-13(svn r46) -Make proper difference between English/American language files. ↵darkvater
English (UK) is default language file (orudge) -Add various languages to VS6 project file (orudge)
2004-08-12(svn r27) -Fix: [1006715] Autorenew issuestruelight
-Add: PE_CURRENCY to patchmenu
2004-08-11(svn r22) Add: Competitors menu under patchestruelight
Fix: I forgot to delete a local var from ai.c
2004-08-11(svn r20) Feature: warning when a vehicle has invalid orders (celestar)dominik
2004-08-10(svn r17) -Fix Player window fixes, Getstring id0 fixes, Finances window is ↵darkvater
now ok