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2005-01-04(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for ↵darkvater
incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
2005-01-03(svn r1350) Replace Vehicle GUI: bjarni
- Replaced "WP(w,replaceveh_d).line_height" with "w->resize.step_height" since they needed to be the same anyway - Cleaned the code a litte for readability (like correct tabbing) - Added company color to replace vehicle windows to make them look like the rest of the vehicle windows and made the caption text white (also to fit the standard) --This line, and those below, will be ignored-- M vehicle_gui.c M lang/english.txt M window.h
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-03(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets ↵darkvater
offended if I forgot them.
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02(svn r1322) -Add: banning system (mostly tnx to guru3)truelight
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
2004-12-31(svn r1314) -Fix: Population numbers is no longer negative for 32k+ townstruelight
2004-12-31(svn r1312) -Add: Patch which is on by default: population in label of the towntruelight
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
2004-12-31(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much ↵truelight
more readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-27(svn r1281) -Fix: the OS/2 is now finished. Fixes:truelight
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues
2004-12-23(svn r1270) Updated all languages so they are ready to be releasedbjarni
moved russian, turkish and latvian 'translations' to lang/unfinished so we do not release 'translations' with nearly no translated strings
2004-12-23(svn r1255) Renamed "postfix" to "suffix", for strings and variable namesdominik
2004-12-23(svn r1241) -To get empty password, '*' is not needed in the gui; forgot to ↵darkvater
remove it from the tooltip...it's late already.
2004-12-22(svn r1239) -Feature: Added gui option of setting company password. It can ↵darkvater
be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better
2004-12-22(svn r1235) Daily langfile updates (automatic)miham
2004-12-22(svn r1233) Fixed several currency issues. Now currencies should work ↵dominik
correctly again.
2004-12-22(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)truelight
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
2004-12-22(svn r1222) Currency cleanup. Changed some currency symbols according to ↵dominik
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."dominik
2004-12-22(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵darkvater
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-21(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)truelight
2004-12-20(svn r1181) Daily langfile updates (automatic)miham
2004-12-19(svn r1179) Fix: Tooltips for vehicle list sortingdominik
This has gotta be the greatest kick for Moriarty!
2004-12-19(svn r1177) Enable non-stop flag for waypointstron
2004-12-19(svn r1174) -Fix: [Network] All strings can now be translated (no more ↵truelight
hardcoded strings)
2004-12-17(svn r1143) Daily langfile updates (automatic)miham
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵darkvater
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15(svn r1113) -Add: [Network] Added the GUI part for server advertising. When ↵truelight
you go to Start Server, you can select by connection: 'Internet (advertise)'. When selected, the server will announce itself to the server-list at http://servers.openttd.org (when finished)
2004-12-15(svn r1111) -Fix: Some language file fixes. Added a space in 'company ↵darkvater
information' and fixed most not-same-format as english.txt problems. Some are remaining because they need translations.
2004-12-15(svn r1108) -Fix: [Network] Fixed problem around slow clients:truelight
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15(svn r1094) Daily langfile updates (automatic)miham
2004-12-14(svn r1089) Daily langfile updates (automatic)miham
2004-12-14(svn r1088) Strings cleanup. Renamed some strings to reflect their content.dominik
2004-12-14(svn r1082) Feature: Chat toolbardominik
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message
2004-12-14(svn r1081) Daily langfile updates (automatic)miham
2004-12-13(svn r1075) Daily langfile updates (automatic)miham
2004-12-13(svn r1052) -Fix: [Network] You can't join a server when revision mismatches.truelight
2004-12-12(svn r1030) Some toolbar icons are arranged differently:dominik
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts
2004-12-12(svn r1027) Add tooltips to the per-station vehicle list buttonstron
2004-12-10(svn r1009) -Feature: per-station vehicle liststron
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
2004-12-08(svn r980) Fixed issues where MorphOS would get problems if AmigaOS would ↵bjarni
get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai)
2004-12-08(svn r979) Allow more realistically sized catchment areasCelestar
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-29(svn r853) -Feature: Implement improved vehicle loading algorithmtron
It's not FIFO loading, but does the right thing in the common case: If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits. This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-28(svn r844) Fix some typos ([ 1074329 ]) and use a bigger font in the ↵tron
detailed performance rating window
2004-11-24(svn r803) Switch to ISO 8859-15tron
It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
2004-11-24(svn r801) - re-enabled background highlighting in Newgrf GUIdominik
- minor Newgrf GUI fixes and adjustments
2004-11-22(svn r757) Repair the damage inflicted on english.txt in revision 745tron
2004-11-21(svn r745) Added newgrf GUI (in options menu)\nThe interface currently only ↵dominik
displays the installed grf sets, you can't (de)activate them through the gui yet
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.