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2006-10-03(svn r6624) -Feature: added ability to add refit commands to vehicle orders ↵bjarni
(can only be done in goto depot orders) Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit" Control click "Refit" removes the refit part of the order (as the tooltip says) The player will still pay the normal refit costs Known issues: If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well. This is something to look into in the future
2006-09-30(svn r6591) -Codechange: changed strings that used the word "depot" into one ↵bjarni
for each vehicle type This is a request from translators as depot is not valid for all vehicle types in all translations This will cause a lot of warnings when generating the lang files. MiHaMiX will fix them in a moment (hopefully)
2006-09-30(svn r6586) -Feature: [depot window] added a vehicle list window with all ↵bjarni
vehicles having a certain depot in their orders It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway Made road vehicle depot windows start with one more row to make room for the buttons
2006-09-29(svn r6570) -Feature: added "start all" and "stop all" buttons to the ↵bjarni
vehicle lists
2006-09-28(svn r6552) -Feature: [depot window] added a "autoreplace all vehicles in ↵bjarni
depot" button Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
2006-09-27(svn r6542) -Feature: [depot window] added a "sell all vehicles in depot" buttonbjarni
It's right below the sell button (sell whole chain button for trains) It's still missing a sprite. That one will be added as soon as anybody draws something we can use To make room for this button, all depots except train depots now opens with an additional row and can't be resized shorter than that
2006-09-27(svn r6523) - 'Feature'/'Fix': Add tooltips to the new company colour windowpeter1138
2006-09-26(svn r6515) -Feature: added "start all" and "stop all" buttons to the depot ↵bjarni
windows
2006-09-17(svn r6474) - Add a patch option to control display of liveries, allowing ↵peter1138
none, your own, or all companies.
2006-09-16(svn r6468) -Codechange r6464: now use error() when failing refit in ↵bjarni
autoreplace to ensure that such a failure will not break a game We should only reach this error() if there is a bug, that would otherwise make the vehicles carry a different type of cargo without telling the user This also kills the warning added in r6464 (oops)
2006-09-16(svn r6464) -Fix r6393: killed a warning when compiling without assertsbjarni
added an error popup in the game if autoreplace fails to refit Since it's only triggered by conditions bugs can trigger, it works kind of like a non-fatal assert in builds without asserts
2006-09-15(svn r6456) - Replace single colour scheme for passenger wagons with ↵peter1138
separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
2006-09-15(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This ↵peter1138
replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
2006-09-15(svn r6453) -Feature: FS#305 Turkish currency (jnmbk)belugas
2006-09-06(svn r6415) -Fix r6414: switched orange and light blue colours in last ↵bjarni
commit, so they now fit what we agreed upon (oops) stopping is now orange and service is now light blue
2006-09-06(svn r6414) -GUI change: heading for depot is now shown as either "Service ↵bjarni
at depot" (service) in orange or "Heading for depot" (stopping) in light blue
2006-08-31(svn r6278) -Revert the colour-mess in the vehicle window for ships, ↵Darkvater
fourwheelers and aircraft as well which I missed out in the last commit.
2006-08-31(svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot ↵Darkvater
destinations have the same colour as always, if the vehicle goes to stop inside the depot the colour is red, as it was. -Tooltip windows should be somewhat short, not a whole essay.
2006-08-31(svn r6270) Remove the "unsorted" vehicle sorter, because it's plain uselesstron
2006-08-30(svn r6237) -Fix r6165: fixed wrong hangar name in heading for hangar stringsbjarni
also fixed inconsistent Danish translation and a typo in Dutch in the same strings
2006-08-29(svn r6229) -Feature: Shared order lists now got a "goto depot" buttonbjarni
this will try to send all vehicles in the list to depots/hangars currently if one fails to find a depot, it will not tell the player
2006-08-27(svn r6165) -Feature: control click Goto Depot will now make the vehicle servicebjarni
at the depot and leave right away. To tell the difference the status of stopping vehicles will be in red, while servicing vehicles will be green. -Codechange: remove some dead code in CmdSendAircraftToHangar() since it is conflicting with new functionality. Now p2 means the same for all types
2006-08-26(svn r6161) -Feature: List of vehicles with the same shared ordersbjarni
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle) The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list based on a patch by nycom, thought it ended up getting heavily modified Thanks to TrueLight for proofreading and suggestions
2006-08-21(svn r6040) -Add: when clicking twice on a Location Button, the SmallMap ↵truelight
centers on your position (based on FS#54 by thomasdev) -Add: when clicking twice in SmallMap on a position, it centers there (based on FS#54 by thomasdev) -Add: add a button in SmallMap that centers the SmallMap on your current position (based on FS#54 by thomasdev)
2006-08-20(svn r5965) -Feature: FS#261 Catalan Town Names generator (arnau)bjarni
2006-08-20(svn r5964) -Feature: FS#131 Slovenian currency (MeusH)bjarni
2006-08-19(svn r5953) -Fix: tooltip for FlatLand had wrong color (tnx glx)truelight
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-15(svn r5915) -Cleanup: some variables were named *_date while they were only ↵rubidium
holding years; rename these variables to match this.
2006-08-12(svn r5853) -Fix: [elrails] FS#178 Electric Trains can leave Conventional Depotbjarni
now the user will get an error if he tries to start the train and the status bar will say "no power" instead of "stopped" Electric trains already driving in and out of non-electrified depots will still do so, but you can't start new ones
2006-07-22(svn r5594) Be more strict what's allowed to be built in a hangar: if the ↵tron
airport can't handle planes/helicopters don't present and disallow building planes/helicopters - the latter case wasn't covered yet. Also remove an error message about building aircraft which can't be triggered by a normal client
2006-07-16(svn r5504) Feature : Added Italian town name generator. (sidew)belugas
2006-07-07(svn r5464) [Behaviour Fix] : When starting the game, the system will now ↵belugas
verify the presence of music files in gm forlder. A song can now be removed from the programmed list (in custom list 1 and 2) by clicking on it. Added music.c[ch] files, to make it all a bit cleaner. Now, the name of the gm file is associated with the title of the song.
2006-06-28(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to ↵peter1138
toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
2006-06-26(svn r5376) - Fix: Changed error message when trying to build a CTOL ↵richk
aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-19(svn r5315) -Fix: Prohibit altering a road tile while road works are in progresstron
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
2006-06-10(svn r5211) Remove stray minus after colon, i.e. :- -> : (in one case even a ↵tron
stray colon)
2006-06-09(svn r5191) - NewGRF: add cargo refit support for road vehiclespeter1138
2006-05-28(svn r5003) [Translations] Several languages fixed by Tronmiham
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-22(svn r4946) "Feature": Add a cheat that allows running electric engines on ↵celestar
normal rail
2006-05-11(svn r4823) -Fix: Improved tooltips for sortable station lists.celestar
-Credit: Chrishuebsch for initial idea and implementation of station filters
2006-05-11(svn r4822) -Feature: Station List View can now be sorted and filtered (by ↵celestar
waiting cargo type and facilities)
2006-05-07(svn r4773) - Newstations: add proper tooltips to the station builder windowpeter1138
2006-05-03(svn r4709) - Codechange: avoid messing around with globals, magic numbers ↵peter1138
and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships)
2006-05-03(svn r4706) - NewGRF: add the correct default error message for the wagon ↵peter1138
attach callback.
2006-05-01(svn r4639) -Feature: Turkish town names (jnmbk)celestar
2006-04-23(svn r4544) Merge two almost identical string ↵tron
(STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
2006-04-21(svn r4493) Newgrf : Action 04. Beginning of implementation.belugas
Some TODOs left, but the core is there. Thanks to Peter1138 for code, advice and patience And to Patchman for letting us define a lot of langids :)