Age | Commit message (Collapse) | Author |
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correctly again.
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-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
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forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
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three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O
-Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
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This has gotta be the greatest kick for Moriarty!
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hardcoded strings)
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user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
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you go
to Start Server, you can select by connection: 'Internet (advertise)'.
When selected, the server will announce itself to the server-list at
http://servers.openttd.org (when finished)
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information' and fixed most not-same-format as english.txt problems. Some are remaining because they need translations.
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They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
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- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
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get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai)
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It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
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detailed performance rating window
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It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
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- minor Newgrf GUI fixes and adjustments
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displays the installed grf sets, you can't (de)activate them through the gui yet
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
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actually makes some sense and is also compatible with TTDPatch (pasky).
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by dominik81 and pasky.
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The fix is a bit ugly, but this is due to limitations in the dropdown menu handling (the strings have to be contiguous)
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This is inspired by [1063636].
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Options' menu which lets you set fullscreen ingame.
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added debian support (blathijs)
improved make install (blathijs)
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rightly shows the value, including ALL your money.
-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
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project file
-Feature: Added romanian town names and currency (Magic_Pixel)
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doing
the commands all at once when the game unpauses)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
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-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
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showed in the industry list window
-Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
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-some type fixes in txt files
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-Fix: desync problem (server was not waiting for clients) (sign_de)
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