Age | Commit message (Collapse) | Author |
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the list
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of NewGRF settings.
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a bit:
- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT)
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multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
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the commit
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american - 5 fixed by WhiteRabbit (5)
brazilian_portuguese - 6 fixed by tucalipe (6)
catalan - 5 fixed by arnaullv (5)
czech - 5 fixed by Hadez (5)
danish - 3 fixed, 2 changed by ThomasA (5)
dutch - 3 fixed by habell (3)
finnish - 7 fixed, 3 changed by kerba (10)
french - 5 fixed by glx (2), belugas (3)
galician - 7 fixed, 1 changed by Condex (8)
german - 4 fixed by Neonox (4)
italian - 3 fixed by sidew (3)
polish - 6 fixed, 21 changed by meush (27)
portuguese - 5 fixed by izhirahider (5)
romanian - 9 fixed, 2 changed by kneekoo (11)
spanish - 5 fixed, 1 changed by eusebio (6)
turkish - 2 fixed by jnmbk (2)
ukrainian - 6 fixed by znikoz (6)
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'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
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Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
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chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically.
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(gpsoft, klanticus)
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STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files
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name and target are
in the sender's colour, the actual message is in white. Should improve readability.
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refittable to in the purchase information window. (mart3p)
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the {CARGO} command and supply the cargo type and quantity, instead of manually looking up the cargo type's string.
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immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help).
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STR_VEH_WITH_SHARED_ORDERS_LIST_TIP (jez)
The meaning should remain the same and there is no need to retranslate this string
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height
differences of various draggable tools (inspiration, concept and double
checking by MeusH).
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items. While
here have a little go at the MenuWndProc() function for a little cleanup.
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-Fix r6707: solved an issue where scrollcount was not always set correctly
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propeller planes, jet planes or helicopters
-Codechange: the build aircraft window now generates 3 malleced lists and displays based on those list
This is preparation for sorting aircraft
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stopped and the player gets a message (like vehicle stopped in depot)
This should prevent a vehicle from failing to be refitted and then show up and block a station with full load.
In such a case, it's better to stop in a depot (that will not stop any other vehicles) and notify the owner
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refit window
This was actually not a bug from unifying this window as it was incorrect even before they were merged
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or both in the display
-Codechange: [train build window] to get rid of a really ugly hack, the train build list is now generated in one loop and stored in an array
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(can only be done in goto depot orders)
Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel
It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again
This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit"
Control click "Refit" removes the refit part of the order (as the tooltip says)
The player will still pay the normal refit costs
Known issues:
If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity
Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between
Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that
the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well.
This is something to look into in the future
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for each vehicle type
This is a request from translators as depot is not valid for all vehicle types in all translations
This will cause a lot of warnings when generating the lang files. MiHaMiX will fix them in a moment (hopefully)
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vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
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vehicle lists
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depot" button
Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
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It's right below the sell button (sell whole chain button for trains)
It's still missing a sprite. That one will be added as soon as anybody draws something we can use
To make room for this button, all depots except train depots now opens with an additional row and can't be resized shorter than that
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windows
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none, your
own, or all companies.
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autoreplace to ensure that such a failure will not break a game
We should only reach this error() if there is a bug, that would otherwise make the vehicles carry a different type of cargo without telling the user
This also kills the warning added in r6464 (oops)
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added an error popup in the game if autoreplace fails to refit
Since it's only triggered by conditions bugs can trigger, it works kind of like a non-fatal assert in builds without asserts
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separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
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replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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commit, so they now fit what we agreed upon (oops)
stopping is now orange and service is now light blue
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at depot" (service) in orange or "Heading for depot" (stopping) in light blue
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fourwheelers and
aircraft as well which I missed out in the last commit.
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destinations
have the same colour as always, if the vehicle goes to stop inside the depot
the colour is red, as it was.
-Tooltip windows should be somewhat short, not a whole essay.
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