summaryrefslogtreecommitdiff
path: root/lang/english.txt
AgeCommit message (Collapse)Author
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2006-12-29(svn r7622) -Codechange: Convert some more windows to ShowQuery. This ↵Darkvater
includes the depot sell-all popup, quit/abandon game. The language files committed in r7619 go with this.
2006-12-28(svn r7592) -Feature: Add support for tractive effort to 'realistic' ↵peter1138
acceleration.
2006-12-21(svn r7523) -Feature: Add the possibility to change the newgrf configuration ↵Darkvater
of a running game. This is only possible in SP (or in the intro menu). During game play you will get a confirmation window when applying the changes as some actions can crash OpenTTD and/or make your current game unplayable.
2006-12-18(svn r7505) -Feature: show NewGRFs used on a game server, show which NewGRFs ↵rubidium
you do and do not have. -Feature: show NewGRF compatability of network games in the Game List window; a green square if you got the same OpenTTD version and have the needed NewGRF, a red square if the version does not match and a yellow square if the version matches, but the client is missing at least one of the NewGRFs.
2006-12-08(svn r7435) -Fix (r7418): Add proper tooltips to the manage list button ↵Darkvater
instead of the sort tip
2006-12-07(svn r7420) -[lang] Dammit, there are too many language files, missed some ↵Darkvater
from the list.
2006-12-07(svn r7418) -Codechange/Feature: Put back the 'New Vehicles' button in the ↵Darkvater
vehicle list window. As things won't fit now because of too many buttons, move 'send to depot' and 'autoreplace' to a dropdown box (and seperate 'send to depot' and 'send for servicing'). The 'New Vehicles' button shows a list of all engines you have available for that vehicle type (in case of trains all railtypes). Button is only enabled for global list.
2006-12-05(svn r7367) -Codechange: prevent adding files where the GRF ID is already in ↵peter1138
the list
2006-12-04(svn r7357) -Codechange: new NewGRF set up window which allows modification ↵peter1138
of NewGRF settings.
2006-12-02(svn r7326) -Feature: Add support for gradual (un)loading of vehicles (Maedhros)peter1138
2006-11-30(svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified ↵KUDr
a bit: - using one engine list instead of 3 - removed engine filters (loco, wagons, helicopters, etc.) - EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList) - removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT)
2006-11-27(svn r7269) -Feature: Add freight trains patch option. This option is a ↵peter1138
multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
2006-11-22(svn r7238) Remove two unused stringstron
2006-11-19(svn r7215) revoked last commit, have to modify the language config prior to ↵miham
the commit
2006-11-19(svn r7214) WebTranslator2 update to 2006-11-19 21:32:01miham
american - 5 fixed by WhiteRabbit (5) brazilian_portuguese - 6 fixed by tucalipe (6) catalan - 5 fixed by arnaullv (5) czech - 5 fixed by Hadez (5) danish - 3 fixed, 2 changed by ThomasA (5) dutch - 3 fixed by habell (3) finnish - 7 fixed, 3 changed by kerba (10) french - 5 fixed by glx (2), belugas (3) galician - 7 fixed, 1 changed by Condex (8) german - 4 fixed by Neonox (4) italian - 3 fixed by sidew (3) polish - 6 fixed, 21 changed by meush (27) portuguese - 5 fixed by izhirahider (5) romanian - 9 fixed, 2 changed by kneekoo (11) spanish - 5 fixed, 1 changed by eusebio (6) turkish - 2 fixed by jnmbk (2) ukrainian - 6 fixed by znikoz (6)
2006-11-17(svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option ↵KUDr
'disable electrified railways'. (original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-16(svn r7183) -Feature (cont): Convert all language from ISO8859-15 to UTF-8peter1138
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-16(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the ↵Darkvater
patch setting instead of always sending to teammate if the patch is on even if you do not have any allies. So with setting off you always send to 'all players', with setting on you send to teammates if you have any, otherwise to all players.
2006-11-16(svn r7173) -Codechange (r6824): Allow the user to change the ↵Darkvater
chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically.
2006-11-15(svn r7160) -Feature [SF 1243657, 1171147]: Slovak/Brazil currency patch ↵Darkvater
(gpsoft, klanticus)
2006-11-14(svn r7144) -Cleanup r7102: remove ↵glx
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files
2006-10-24(svn r6933) -Feature: Allow spectators to speak to eachother (team)Darkvater
2006-10-24(svn r6931) -Codechange: Change textmessage format a bit. Only the sender's ↵Darkvater
name and target are in the sender's colour, the actual message is in white. Should improve readability.
2006-10-23(svn r6912) - Feature: Show a list of cargo types that a vehicle is ↵peter1138
refittable to in the purchase information window. (mart3p)
2006-10-20(svn r6855) - Codechange: When displaying a "quantity of cargo" string, use ↵peter1138
the {CARGO} command and supply the cargo type and quantity, instead of manually looking up the cargo type's string.
2006-10-17(svn r6800) -Feature change: [train is lost] message is now generated ↵KUDr
immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help).
2006-10-16(svn r6792) -Cleanup: improved the English used in ↵bjarni
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP (jez) The meaning should remain the same and there is no need to retranslate this string
2006-10-12(svn r6758) -Feature: Add a measurement tool that will show dimensions and ↵Darkvater
height differences of various draggable tools (inspiration, concept and double checking by MeusH).
2006-10-12(svn r6747) -Revert wrongly committed english strings.Darkvater
2006-10-12(svn r6746) -Codechange: Remove the need for double strings in "checkmarked" ↵Darkvater
items. While here have a little go at the MenuWndProc() function for a little cleanup.
2006-10-09(svn r6708) -Feature: [build aircraft window] added sort options to the listbjarni
-Fix r6707: solved an issue where scrollcount was not always set correctly
2006-10-09(svn r6707) -Feature: [build aircraft window] added buttons to view ↵bjarni
propeller planes, jet planes or helicopters -Codechange: the build aircraft window now generates 3 malleced lists and displays based on those list This is preparation for sorting aircraft
2006-10-08(svn r6697) -Fix: [order refit] if an order refit fails, the vehicle is now ↵bjarni
stopped and the player gets a message (like vehicle stopped in depot) This should prevent a vehicle from failing to be refitted and then show up and block a station with full load. In such a case, it's better to stop in a depot (that will not stop any other vehicles) and notify the owner
2006-10-08(svn r6689) -Fix: corrected vehicle type in tooltip for the list in the ↵bjarni
refit window This was actually not a bug from unifying this window as it was incorrect even before they were merged
2006-10-08(svn r6686) -Fix r6684: Intro Date is now called Introduction Datebjarni
2006-10-07(svn r6684) -Feature: [train build window] added sorting options for the enginesbjarni
2006-10-07(svn r6679) -Feature: [train build window] added filter for wagons, engines ↵bjarni
or both in the display -Codechange: [train build window] to get rid of a really ugly hack, the train build list is now generated in one loop and stored in an array
2006-10-03(svn r6624) -Feature: added ability to add refit commands to vehicle orders ↵bjarni
(can only be done in goto depot orders) Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit" Control click "Refit" removes the refit part of the order (as the tooltip says) The player will still pay the normal refit costs Known issues: If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well. This is something to look into in the future
2006-09-30(svn r6591) -Codechange: changed strings that used the word "depot" into one ↵bjarni
for each vehicle type This is a request from translators as depot is not valid for all vehicle types in all translations This will cause a lot of warnings when generating the lang files. MiHaMiX will fix them in a moment (hopefully)
2006-09-30(svn r6586) -Feature: [depot window] added a vehicle list window with all ↵bjarni
vehicles having a certain depot in their orders It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway Made road vehicle depot windows start with one more row to make room for the buttons
2006-09-29(svn r6570) -Feature: added "start all" and "stop all" buttons to the ↵bjarni
vehicle lists
2006-09-28(svn r6552) -Feature: [depot window] added a "autoreplace all vehicles in ↵bjarni
depot" button Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
2006-09-27(svn r6542) -Feature: [depot window] added a "sell all vehicles in depot" buttonbjarni
It's right below the sell button (sell whole chain button for trains) It's still missing a sprite. That one will be added as soon as anybody draws something we can use To make room for this button, all depots except train depots now opens with an additional row and can't be resized shorter than that
2006-09-27(svn r6523) - 'Feature'/'Fix': Add tooltips to the new company colour windowpeter1138
2006-09-26(svn r6515) -Feature: added "start all" and "stop all" buttons to the depot ↵bjarni
windows
2006-09-17(svn r6474) - Add a patch option to control display of liveries, allowing ↵peter1138
none, your own, or all companies.
2006-09-16(svn r6468) -Codechange r6464: now use error() when failing refit in ↵bjarni
autoreplace to ensure that such a failure will not break a game We should only reach this error() if there is a bug, that would otherwise make the vehicles carry a different type of cargo without telling the user This also kills the warning added in r6464 (oops)
2006-09-16(svn r6464) -Fix r6393: killed a warning when compiling without assertsbjarni
added an error popup in the game if autoreplace fails to refit Since it's only triggered by conditions bugs can trigger, it works kind of like a non-fatal assert in builds without asserts