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2005-11-22(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded ↵truelight
(doesn't change a thing if you didn't enable GPMI)
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵truelight
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
2005-11-19(svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite ↵tron
direction (Requested by manx)
2005-11-19(svn r3221) [Translations] Updated to 2005-11-19miham
2005-11-18(svn r3218) -Feature: Multiheaded train engines will now stay in the same trainbjarni
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
2005-11-16(svn r3203) Directly use the currency symbols for pounds and yen in the ↵tron
language files like it's already done for dollar and euro
2005-11-09(svn r3157) - Feature: Added patch option to link the terraform toolbar to ↵peter1138
the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars.
2005-11-07(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ↵bjarni
long trains -Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump
2005-10-28(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵Darkvater
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-09-25(svn r2986) [Translations] Fixed up english.txt (still don't know how ↵miham
Webtranslator screwed it up)
2005-09-24(svn r2983) [Translations] Updating translations to 2005-09-24 {@892} (11 ↵miham
langs changed)
2005-09-24(svn r2982) Newgrf: Added patch option for wagon speed limits. This is ↵peter1138
enabled by default.
2005-09-22(svn r2969) -Newgrf: Show a wagon's speed limit in purchase list.peter1138
2005-09-16(svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for ↵Darkvater
MacOS's or PDA's. (toholio)
2005-09-16(svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk)Darkvater
2005-09-16(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it ↵Darkvater
'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.
2005-09-10(svn r2934) Remove the {STATIONFEATURES} tag from the tiny station label - ↵tron
there are no tiny transport marker sprites
2005-08-29(svn r2901) Refix 'replace window' with wrong string-etc. coordinates. Also ↵Darkvater
clean up, and make window-title a bit more meaningful (specify vehicle type replaced)
2005-08-17(svn r2875) [translations] Restored langfiles (f*cked up at 2874, sorry ↵miham
(problem fixed))
2005-08-16(svn r2874) [Translations] Updating translations to 2005-08-16 {@946} (24 ↵miham
langs changed)
2005-08-08(svn r2840) Remove 3 unnecessary strings (they're empty) and fix the ↵tron
alignment of the musick track display
2005-08-02(svn r2786) Add plural formstron
2005-08-01(svn r2780) Remove some more unused strings and make the use of a few ↵tron
strings more explicit
2005-07-31(svn r2772) Simplify the age notice in the vehicle details windowtron
2005-07-31(svn r2769) [Translations] Updated to 2005-07-31 (7 langs)miham
2005-07-31(svn r2768) Remove 29 (hopefully) unused stringtron
2005-07-31(svn r2766) Remove string and make use of the plural featuretron
2005-07-31(svn r2764) -Feature: Clone vehiclesbjarni
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-20(svn r2656) [Translations] Revert changes done in 2653miham
2005-07-20(svn r2653) [Translators] Updated translations to 20050720 (28 lang(s))miham
2005-07-16(svn r2594) Fix: [strgen] Misc updates to the string system.ludde
- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used) - Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P} - Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING} - Updated the swedish/english translation with P strings.
2005-07-15(svn r2580) Change: Added {INDUSTRY} command for printing industry names ↵ludde
instead of the old {TOWN} {STRING} way. - The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT. Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15(svn r2572) - Codechange: [string] Changed string system so it's not as ↵ludde
dependent on decode_parameters - Feature: [strgen] Allow changing the order of parameters in translated strings. - Use {1:TOWN} syntax to set the order. - Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-14(svn r2566) Rename COMMA{8,16,32} to just COMMA, because it's the same anywaytron
2005-07-07(svn r2529) - Fix: PBS signals showed up as normal signals with the query toolDarkvater
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵hackykid
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-06-21(svn r2470) - Fix: Display station signs correctly in smallest zoom level ↵hackykid
in transparent buildings or tranparant station signs mode. (Peter1138)
2005-06-15(svn r2441) -Feature: You can now give transfer order to set up feeder systemscelestar
2005-06-14(svn r2438) - Feature: New display option, 'transparent station signs', ↵hackykid
makes station signs transparent instead of using a solid bar to draw text on (peter1138)
2005-06-06(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback ↵hackykid
that goes with it.
2005-06-05(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, ↵hackykid
make it easyer to add lines later. - Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-03(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)miham
2005-06-01(svn r2391) - Feature: saving games happen in a seperate thread so you no ↵Darkvater
longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon. - Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter - Open issues: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 2. The server is disabled from threaded-saving, but might be enabled in the future. 3. Current implementation only allows 1 additional running thread. 4. Stupid global variables.....grrr Big thanks for TrueLight and the amazing memorypool :D
2005-05-14(svn r2307) - Fix (regression): it was not possible to change the drive-side ↵Darkvater
in the intro-game. - CodeChange: remove unused "CANT_DO_THIS" double-string.
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-14(svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs)miham
2005-05-13(svn r2303) - CodeChange (fix): when giving money to other players only ↵Darkvater
allow transferring money that is above your loan. Eg you can't give away your loan. - Langfix: 'goes down by' 'increases', vv for down in english.txt.
2005-04-21(svn r2221) - Fix: "Map size" is two words. Also draw the string ↵Darkvater
right-aligned in the intro gui so it doesn't matter how long it is in other languages.
2005-04-20(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. ↵Darkvater
This is sufficient until the real window is designed & coded.
2005-04-19(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵Darkvater
full-desert; dragging the tool while pressing ctrl, will remove the desert area.