summaryrefslogtreecommitdiff
path: root/lang/english.txt
AgeCommit message (Collapse)Author
2006-07-07(svn r5464) [Behaviour Fix] : When starting the game, the system will now ↵belugas
verify the presence of music files in gm forlder. A song can now be removed from the programmed list (in custom list 1 and 2) by clicking on it. Added music.c[ch] files, to make it all a bit cleaner. Now, the name of the gm file is associated with the title of the song.
2006-06-28(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to ↵peter1138
toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
2006-06-26(svn r5376) - Fix: Changed error message when trying to build a CTOL ↵richk
aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-19(svn r5315) -Fix: Prohibit altering a road tile while road works are in progresstron
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
2006-06-10(svn r5211) Remove stray minus after colon, i.e. :- -> : (in one case even a ↵tron
stray colon)
2006-06-09(svn r5191) - NewGRF: add cargo refit support for road vehiclespeter1138
2006-05-28(svn r5003) [Translations] Several languages fixed by Tronmiham
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-22(svn r4946) "Feature": Add a cheat that allows running electric engines on ↵celestar
normal rail
2006-05-11(svn r4823) -Fix: Improved tooltips for sortable station lists.celestar
-Credit: Chrishuebsch for initial idea and implementation of station filters
2006-05-11(svn r4822) -Feature: Station List View can now be sorted and filtered (by ↵celestar
waiting cargo type and facilities)
2006-05-07(svn r4773) - Newstations: add proper tooltips to the station builder windowpeter1138
2006-05-03(svn r4709) - Codechange: avoid messing around with globals, magic numbers ↵peter1138
and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships)
2006-05-03(svn r4706) - NewGRF: add the correct default error message for the wagon ↵peter1138
attach callback.
2006-05-01(svn r4639) -Feature: Turkish town names (jnmbk)celestar
2006-04-23(svn r4544) Merge two almost identical string ↵tron
(STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
2006-04-21(svn r4493) Newgrf : Action 04. Beginning of implementation.belugas
Some TODOs left, but the core is there. Thanks to Peter1138 for code, advice and patience And to Patchman for letting us define a lot of langids :)
2006-04-20(svn r4484) - Newstations: Use StringIDs instead of char*s to reference our ↵peter1138
custom names.
2006-04-09(svn r4340) Add force {FORCE} to the units system. This is currently unused.peter1138
2006-04-07(svn r4310) The chat box has no visible window title, therefore remove the ↵tron
string
2006-04-03(svn r4259) -[multistop] Fix/Feature/Codechange:celestar
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop
2006-03-31(svn r4211) - Removed measuring units from the names of two strings.peter1138
- Use {POWER} and {WEIGHT_S} tags for all strings instead of "{COMMA}units".
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-26(svn r4127) - Update English language file to use tags for the new unit system.peter1138
2006-03-26(svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:peter1138
- Replace miles/kilometres game option with a general measuring units option. - Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system. - Add SI as option for measuring units. Language file updates to use the system will come soon.
2006-03-18(svn r3944) -Feature: it's now possible to turn a single unit in a trainbjarni
control-click on a unit in a train in a depot will make the click unit turn around this is useful if you want "normal" engines to act as dualheaded (one each way) or similar this only works on single unit units. Multiheaded and articulated engines get a red error box this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-16(svn r3909) [multistop]celestar
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations
2006-02-04(svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagonsbjarni
currently ALL available wagons are displayed in the right menu in the replace window however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
2006-02-03(svn r3528) - Feature: Allow sorting of vehicle lists by model or value ↵peter1138
(based on meush's work)
2006-01-31(svn r3495) Rename the string handles for cargo names with a quantity and ↵tron
abbreviated cargo names to something sensible, i.e. STR_QUANTITY_$NAME and STR_ABBREV_$NAME
2006-01-30(svn r3494) - Update several languages. Thanks all translators online atm ↵Darkvater
(Bjarni, glx, MeusH, Tron, me, my sister) - Remove the most blatant of untranslated or wrongly-outdated strings.
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29(svn r3465) - Reduce length of reverse scrolling patch option to make it fit ↵peter1138
in the window
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵Darkvater
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-19(svn r3406) - Update year in copyright textpeter1138
2006-01-18(svn r3402) -Fix: [building/cloning] added a string telling if build failed ↵bjarni
due to not being able to build a vehicle. Triggered when cloning a retired design
2005-12-29(svn r3354) Fix a typo, which survived for about 3000 revisions: ↵tron
s/SRT_SORT_BY/STR_SORT_BY/ (noticed by chu)
2005-12-29(svn r3353) Simplify the automatic length adjustment algorithm for replacing ↵tron
trains: Use the length of the train before the replacement as reference length
2005-12-20(svn r3323) - Fix: automatically enable new AI when turning on the AI in ↵Darkvater
multiplayer feature (it only works that way and we all know users don't read).
2005-12-18(svn r3313) Remove GPMI related changes from trunktron
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-11-22(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded ↵truelight
(doesn't change a thing if you didn't enable GPMI)
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵truelight
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
2005-11-19(svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite ↵tron
direction (Requested by manx)
2005-11-19(svn r3221) [Translations] Updated to 2005-11-19miham
2005-11-18(svn r3218) -Feature: Multiheaded train engines will now stay in the same trainbjarni
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
2005-11-16(svn r3203) Directly use the currency symbols for pounds and yen in the ↵tron
language files like it's already done for dollar and euro
2005-11-09(svn r3157) - Feature: Added patch option to link the terraform toolbar to ↵peter1138
the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars.
2005-11-07(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ↵bjarni
long trains -Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump
2005-10-28(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵Darkvater
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.