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path: root/landscape.c
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2006-10-28(svn r6993) -Regression (r5833): Rails/roads on steep slopes incorrectly ↵tron
show a foundation edge if the NE/NW adjacent tile is a steep tile
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-12(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopestron
2006-08-10(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵tron
ramps on steep sloped tiles
2006-08-08(svn r5810) Shuffle some constants for clarity and remove a case which ↵tron
cannot occur in DrawFoundation()
2006-08-07(svn r5806) Inline FindLandscapeHeight() into its only remaining caller and ↵tron
remove the attribute "type" from struct TileInfo
2006-08-06(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵tron
instead of a TileInfo
2006-07-30(svn r5641) -Fix: Adjust/correct some bounding boxes. This fixes some ↵tron
graphical glitches near bridges
2006-06-24(svn r5351) -Fix: Several graphical glitches at adjacent tiles with ↵tron
foundations. Some borders were missing, some were superfluous
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-07(svn r4765) Add GetTileMaxZ(), which returns the height of the highest ↵tron
corner of a tile, and use it to simplify the code in a few places
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-12(svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now ↵celestar
unused. This effort is starting to pay off ...
2006-04-10(svn r4344) Use tile coordinates or even TileIndices instead of virtual tile ↵tron
coordinates where it suffices.
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-04(svn r4279) s/\<CL_/CLEAR_/tron
2006-04-03(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵celestar
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-04-02(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfotron
2006-04-02(svn r4231) Remove ModifyTile(), it's not used anymore, yay!tron
2006-03-30(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵belugas
Although it was an accessor, nor his usage nor the values were clear.
2006-03-22(svn r4028) The last external user of FindLandscapeHeightByTile() is gone ↵tron
(r4027). Move its implementation into its only caller - FindLandscapeHeight() - and remove it
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-03-01(svn r3714) Add functions to turn tiles into water and shore tilestron
2006-02-24(svn r3667) Fix the cause of an assertion I triggered in r3665tron
2006-02-24(svn r3665) Add a function to turn a tile into a clear tiletron
2006-02-24(svn r3664) Add a function to turn a tile into a void tiletron
2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵tron
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-01(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ↵tron
and density of clear tiles with symbolic names and accessors. See clear.h for details
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-30(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a ↵tron
TileIndex points to a tile on the map
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-08-23(svn r2886) Rename the "owner" attribute to "m1", because when it stores an ↵tron
owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-07-21(svn r2660) Get rid of some more shifting/anding/castingtron
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ↵tron
of GB - should be a bit nicer to read
2005-07-14(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ludde
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-13(svn r2560) Fix: various minor code changes.ludde
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC.
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-01(svn r2505) Remove some unnecessary #includestron