Age | Commit message (Collapse) | Author |
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based on mgmuscari's solution/workaround
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there are fixing in trunk already.
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have an AI... and how to 'solve' the issue; way too many people are ignorant
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known-but-will-not-or-cannot-fix bugs and order them by FS ID
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'talks' to PulseAudio via its virtual ALSA device
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release when that's not the case.
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current state and the state in the nearby future of OpenTTD.
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ensures an updated changelog, readme, etc.
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ensures an updated changelog, readme, etc.
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ensures an updated changelog, readme, et.
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trunk. This ensures an updated changelog, readme, et.
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trunk. This ensures an updated changelog, readme, et.
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trunk. This ensures an updated changelog, known-bugs, etc.
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trunk. This ensures an updated changelog, known-bugs, etc.
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trunk. This ensures an updated changelog, known-bugs, etc.
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- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
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trunk. This ensures an updated changelog, known-bugs, etc.
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into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
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