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path: root/industry_map.h
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2006-12-30(svn r7642) -Codechange: unify all the different locations where the ↵rubidium
animation state is stored into a single location.
2006-12-30(svn r7641) -Codechange: remove the last direct map accesses from industry_cmd.rubidium
2006-12-30(svn r7640) -Codechange: move a table from industry_cmd.c to table/industry_landrubidium
-Codechange: add a reference to the industry GFX enum and some comments to the tables -Codechange: remove some magic numbers
2006-09-08(svn r6433) -Codechange: replace some magic numbers (industry gfx indices) ↵rubidium
by enums.
2006-08-20(svn r6005) -Cleanup: introduce IndustryID and use itrubidium
-Cleanup: use TownID and StationID for two instances of uint16
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-04-28(svn r4614) CodeChange : Cleanup of industry_cmd (Step-4).belugas
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier; In order to let industry_gui use the GetIndustrySpec accessor, some structs had to be moved in industry.h
2006-04-15(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is ↵belugas
STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. Thanks to Richk67 for finding it. Also, more Gfx define and use.
2006-04-14(svn r4411) CodeChange : Define and use some Gfx for both stations and ↵belugas
industries. More are still to come Also, a bit of code cleaning, as pointed by Tron
2006-04-12(svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop ↵belugas
accessors.
2006-04-10(svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and ↵belugas
use IndustryGfx type instead of uint
2006-04-10(svn r4346) CodeChange : Add and Use Accessors to Industry's Stage and ↵belugas
Counter construction. Removed last direct map access from Disaster_cmd.c as well. Based on work from Rubidium in tfc_newmap
2006-03-30(svn r4166) Sprinkle several map accessors with assert()stron
2006-03-25(svn r4108) Add [GS]etIndustryGfx()tron
2006-03-24(svn r4087) Add IsIndustryCompleted() to check if a industry tile is fully builttron
2006-03-24(svn r4086) Add MakeIndustry()tron
2006-03-24(svn r4077) Add GetIndustry{Index,ByTile}() to get the industry index resp. ↵tron
the industry from a tile