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path: root/industry_cmd.c
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2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-04(svn r4279) s/\<CL_/CLEAR_/tron
2006-04-04(svn r4270) Rename some bogus map5 to gfxtron
2006-04-03(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵celestar
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-04-03(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZEcelestar
2006-04-02(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfotron
2006-03-30(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵belugas
Although it was an accessor, nor his usage nor the values were clear.
2006-03-26(svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵Darkvater
variables instead of using the general byte-type.
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-25(svn r4108) Add [GS]etIndustryGfx()tron
2006-03-24(svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵belugas
create/use helper macro/enum for recoloring scheme
2006-03-24(svn r4087) Add IsIndustryCompleted() to check if a industry tile is fully builttron
2006-03-24(svn r4086) Add MakeIndustry()tron
2006-03-24(svn r4077) Add GetIndustry{Index,ByTile}() to get the industry index resp. ↵tron
the industry from a tile
2006-03-22(svn r4027) Remove another call to FindLandscapeHeightByTile()tron
2006-03-22(svn r4007) Add a function to make a farm field tiletron
2006-03-21(svn r4004) -CodeChange : Renaming sprites and functionsbelugas
2006-03-21(svn r3996) -Fix: Slope and height information returned for some tile types ↵tron
is wrong This leads to graphical glitches when drawing foundations. This doesn't fix all problems, but at least some of them.
2006-03-16(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵Darkvater
reservation in savegames and update where used - Also add this capability to settings
2006-03-09(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct ↵peter1138
parameter. (sulai)
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-28(svn r3683) Get rid of another FindLandscapeHeight()tron
2006-02-20(svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵Darkvater
SL_MAX_VERSION
2006-02-05(svn r3554) Add accessors for the field type and fences of clear tilestron
2006-02-01(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ↵tron
and density of clear tiles with symbolic names and accessors. See clear.h for details
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-22(svn r3416) - Fix: Disallow building an oil rig above sea level.peter1138
2006-01-05(svn r3365) Staticise 36 functionstron
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-11-16(svn r3205) Some more uses for GB/SBtron
2005-11-16(svn r3195) Use bitfields instead of explicit shifting/maskingtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3180) Replace some magic numbers by symbolic namestron
2005-11-14(svn r3179) - RandomRange() and RandomTile() instead of home brewed versionstron
- CHANCE*() instead of mumbling strange numbers
2005-11-13(svn r3172) static, consttron
2005-11-04(svn r3135) Use symbolic names in the tables, which hold the information ↵tron
about accepted goods of industry tiles, instead of magic numbers
2005-10-23(svn r3078) Some more stuff, which piled up:tron
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-10-05(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SBtron
2005-10-05(svn r3018) -Fix: Fixed industry colour issue introduced in r3010.peter1138
2005-10-03(svn r3010) Get rid of quite some dubious casts, either by using GB(), ↵tron
proper types or just removing them
2005-09-28(svn r2995) Replace 0xFF/0xFFFF with ↵tron
CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-08-23(svn r2886) Rename the "owner" attribute to "m1", because when it stores an ↵tron
owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
2005-08-01(svn r2780) Remove some more unused strings and make the use of a few ↵tron
strings more explicit
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵celestar
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files.