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2006-01-05(svn r3365) Staticise 36 functionstron
2005-12-24(svn r3338) Wrong file in last committron
2005-12-24(svn r3336) byte -> WindowClass, uint16 -> WindowNumbertron
2005-11-09(svn r3159) Remove the read-only variable _no_button_soundtron
2005-11-07(svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario ↵Darkvater
editor (MeusH-ish)
2005-10-28(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused ↵tron
return values, ... mostly related to the clone vehicle GUI
2005-10-23(svn r3078) Some more stuff, which piled up:tron
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
2005-10-16(svn r3049) Replace byte/int/uint by RailType where appropriatetron
2005-09-30(svn r3001) s/Player*/const Player*/tron
s/byte/PlayerID/ s/int/PlayerID/ and related changes
2005-09-27(svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int ↵tron
and -1
2005-08-01(svn r2781) Fix some of the issues with variables in .h files.ludde
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-05-30(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the ↵Darkvater
current input-box. As requested by Tron.
2005-04-16(svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was ↵Darkvater
supposed to be some ugly hack for chatting (gonewacko)
2005-04-02(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵Darkvater
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-03-26(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵truelight
and you go to the sign. Very needed for coop. You can find it under World Map.
2005-02-22(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a ↵Darkvater
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
2005-02-21(svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵Darkvater
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-19(svn r1890) Begin to clean up the edit box: Remove one global variable and ↵tron
split the combined edit/original buffer into two
2005-01-31(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each ↵darkvater
vehicle type (bociusz)
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-22(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."dominik
2004-12-14(svn r1082) Feature: Chat toolbardominik
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message
2004-12-10(svn r1009) -Feature: per-station vehicle liststron
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
2004-12-08(svn r979) Allow more realistically sized catchment areasCelestar
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-21(svn r745) Added newgrf GUI (in options menu)\nThe interface currently only ↵dominik
displays the installed grf sets, you can't (de)activate them through the gui yet
2004-09-07(svn r176) -Fix: network_gui const and warnings fixes (Tron)darkvater
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-03(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, ↵darkvater
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-08-23(svn r117) Feature: Performance details window in company league menu ↵dominik
(TrueLight)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight