Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-17 | (svn r2614) - Fix: Trunctuate function used one less character than it was ↵ | Darkvater | |
supposed to. Because of this real width and reported width didn't correspond with eachother. | |||
2005-07-17 | (svn r2607) - Feature: add support for truncating strings to a given (pixel) ↵ | Darkvater | |
length. Function courtesy of Ludde. | |||
2005-07-15 | (svn r2571) Add explicit type Pixel for ... Pixels | tron | |
2005-07-11 | (svn r2546) Don't calculate a value which never gets used and simplify some ↵ | tron | |
calculations | |||
2005-07-08 | (svn r2534) Small cleanup | tron | |
2005-07-05 | (svn r2522) Reorganize sprite load and decompression in order to remove a ↵ | tron | |
special case from the sprite blitter, which decompressed certain sprites every time when blitting them | |||
2005-07-05 | (svn r2518) Small cleanup | tron | |
2005-07-03 | (svn r2513) Small cleanup | tron | |
2005-07-03 | (svn r2512) Small cleanup | tron | |
2005-07-01 | (svn r2503) Small cleanup | tron | |
2005-06-30 | (svn r2502) Small cleanup | tron | |
2005-06-30 | (svn r2497) Use a struct array for palette entries instead of a flat byte array | tron | |
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-16 | (svn r2334) - Fix (regression): moved togglefullscreen into the ↵ | Darkvater | |
video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. | |||
2005-05-14 | (svn r2310) - Fix: Game would crash if you full-screened with the ↵ | Darkvater | |
'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. - Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list. - Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game | |||
2005-02-21 | (svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵ | Darkvater | |
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth(). | |||
2005-02-11 | (svn r1861) Constify Get(Non)Sprite() | tron | |
2005-02-10 | (svn r1855) Handle endianness of sprite headers when loading a sprite, not ↵ | tron | |
everytime when accessing it | |||
2005-02-10 | (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites ↵ | tron | |
(returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) | |||
2005-02-10 | (svn r1853) Move spritecache function declarations into a header of their ↵ | tron | |
own and use SpriteID as parameter type where appropriate | |||
2005-02-08 | (svn r1852) Start cleaning up sprite handling: | tron | |
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite. - Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon) | |||
2005-02-07 | (svn r1840) Repel str_buffr and use local buffers where possible | tron | |
2005-02-06 | (svn r1827) Next iteration of the byte -> char transition: some string ↵ | tron | |
drawing functions and buffers | |||
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny ↵ | tron | |
new header (though i think some of these function don't belong into strings.c) | |||
2005-01-23 | (svn r1631) A couple of fixes for the signed/unsigned warnings. Only ↵ | dominik | |
train_cmd.c remains to need fixing... | |||
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-18 | (svn r1557) Replace strange if () do while () construct with a plain for () | tron | |
2005-01-14 | (svn r1508) Remove duplicate declarations and include proper headers where ↵ | tron | |
necessary | |||
2005-01-06 | (svn r1402) Trim trailing whitespace | tron | |
2004-12-23 | (svn r1268) -Fix: some warnings in gfx.c fixed | darkvater | |
-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game -Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0 | |||
2004-12-14 | (svn r1091) Fix: Finally station names use 100% the correct color in ↵ | dominik | |
transparent mode | |||
2004-12-13 | (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) | truelight | |
2004-12-12 | (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version | dominik | |
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up. | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-11-26 | (svn r822) Use a struct instead of pairs of bytes for the string colormap. | tron | |
While here give the string colormap a more canonical name. | |||
2004-11-26 | (svn r819) Code cleanup: colors for langfile strings are now taken from a ↵ | dominik | |
color table instead of a sprite | |||
2004-11-19 | (svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by ↵ | pasky | |
Oskar. | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-11-13 | (svn r564) Simplify scroll logic and correct one erroneous use of memcpy() | tron | |
2004-11-01 | (svn r499) Merge r498 to trunk: | tron | |
Disabled buttons flicker no more This solves bug report 991101 | |||
2004-09-23 | (svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been ↵ | darkvater | |
fixed \o/ 2004-03-30 (Tron) -Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron) | |||
2004-09-21 | (svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game ↵ | darkvater | |
Options' menu which lets you set fullscreen ingame. | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-08-24 | (svn r127) New feature: ingame console. (sign_de) | dominik | |
Press tab to open the console, more info in docs/console.txt | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |