summaryrefslogtreecommitdiff
path: root/gfx.c
AgeCommit message (Collapse)Author
2004-12-12(svn r1038) Feature: OpenTTD runs with the grf files of the DOS versiondominik
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-26(svn r822) Use a struct instead of pairs of bytes for the string colormap.tron
While here give the string colormap a more canonical name.
2004-11-26(svn r819) Code cleanup: colors for langfile strings are now taken from a ↵dominik
color table instead of a sprite
2004-11-19(svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by ↵pasky
Oskar.
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge
2004-11-13(svn r564) Simplify scroll logic and correct one erroneous use of memcpy()tron
2004-11-01(svn r499) Merge r498 to trunk:tron
Disabled buttons flicker no more This solves bug report 991101
2004-09-23(svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been ↵darkvater
fixed \o/ 2004-03-30 (Tron) -Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-21(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game ↵darkvater
Options' menu which lets you set fullscreen ingame.
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-08-24(svn r127) New feature: ingame console. (sign_de)dominik
Press tab to open the console, more info in docs/console.txt
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight