Age | Commit message (Collapse) | Author |
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debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
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respect to autorenew settings. This is only a temporary fix, as the definite fix needs to move the autorenew settings to a per-company settings window.
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around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
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during the generation of the heightmap.
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a new/loaded game. The
good thing is, we got rid of even more magic code (tm)
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DoZoomInOutWindow (enable, disable
buttons depending on calling window, game-mode); handle it by broadcasting messages
to the calling window, because that knows how and what buttons to set.
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PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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Darkvater)
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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