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2004-11-15(svn r631) Merge r440, r444, r485, r630 to trunk:tron
r440 Move screenshot function declarations to new file screenshot.h Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values r485 Remove unused field from struct ScreenshotFormat
2004-11-14(svn r612) [newgrf] Fix: custom waypoints on monorail/maglev are displayed ↵dominik
correctly
2004-11-14(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵darkvater
actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14(svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch ↵darkvater
by dominik81 and pasky.
2004-11-14(svn r579) Remove now unused function memswap()tron
2004-11-05(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunktron
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier
2004-09-13(svn r240) -Fix: desync on subsidy generationsignde
-Fix: sometimes commands got executed to early on some clients -Feature: universal event packets for transmitting subsidys
2004-09-12(svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now ↵darkvater
default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-11(svn r209) -Fix: network code based desyncsignde
-Feature: framesync packets to hold the clients framecount near the servers -Fix: command queue now aligns the commands to be processed right after an sync or framesync packet -Fix: added stubs for compiling without network
2004-09-11(svn r207) -Codechange: randomizer handlingsignde
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-08(svn r186) -Add: debug 'net' for network debug (sign_de)truelight
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-07(svn r176) -Fix: network_gui const and warnings fixes (Tron)darkvater
2004-09-05(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)truelight
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-03(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, ↵darkvater
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-08-24(svn r132) -Fix: [1014278] TileAddWrap() gave wrong results. Fixed now.truelight
2004-08-22(svn r106) New network core (by sign_de)dominik
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
2004-08-10(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for ↵darkvater
player stuff, it will say for all human players (Player #), not only for the first 2
2004-08-10(svn r2) -Fix [993829] UDP Fixes (lucaspiller)darkvater
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight