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2004-11-17(svn r654) Hopefully complete support for randomized variational ↵tron
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-14(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention ↵darkvater
(invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-11-13(svn r565) -newgrf: fixed double work of RoadVehicleInfo[]; added ↵darkvater
AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch.
2004-11-13(svn r562) newgrf: Merge most of the road vehicle info to a singlecelestar
road_vehicle_info table, like it already is for trains and ships. Needed for GRF custom override support. (pasky)
2004-11-12(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other ↵darkvater
small renamings (pasky and octo).
2004-11-12(svn r546) -newgrf: Use GetCustomVehicleIcon() for fetching sprites for ↵darkvater
vehicle selection dialogs. (Idea by octo, done by pasky).
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight