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2005-08-11(svn r2857) -Fix: PlayerID is not a valid type for a player-bit-field. ↵truelight
Partly reverted r2290
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-19(svn r2639) -Add: Added the vehicle names in table/engines.h so that you ↵celestar
know what line represents what vehicle (I hope I didn't mess that up). Added some comments while I'm at it and include the table/ directory in the Doxygen generation
2005-07-01(svn r2504) Move Draw*EngineInfo to engine_gui.c to reduce dependenciestron
2005-06-07(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]tron
2005-06-06(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), ↵hackykid
and the callback that goes with it. - Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined ↵hackykid
callback will fail.
2005-06-06(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback ↵hackykid
that goes with it.
2005-06-03(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit ↵hackykid
capacity' callback slightly more correct.
2005-06-01(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf ↵hackykid
callbacks. - Feature: [newgrf] Implement the 'refit capacity' callback.
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-11(svn r2290) - CodeChange: protect the next batch of commands. This brings us ↵Darkvater
to a total of 61, which is 53% :) - CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
2005-03-10(svn r1981) Typedef some structs and enumstron
2005-03-09(svn r1979) Const correctnesstron
2005-03-09(svn r1978) - Fix: Plug some memleaks; thanks ValgrindDarkvater
2005-02-06(svn r1833) byte -> char transition: the resttron
2005-01-27(svn r1701) Style police ^^tron
2005-01-27(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles ↵bjarni
that are not available yet (Hackykid)
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-07(svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the codecelestar
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-28(svn r1290) Added type to typedef struct Engine and filled in the same data ↵bjarni
as in type in vehicle it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
2004-12-04(svn r923) Forgot s/rail_vehinfo/RailVehInfo/tron
2004-12-03(svn r920) Replace vehicle info macros with inline functions and add asserts ↵tron
to check limits
2004-11-17(svn r654) Hopefully complete support for randomized variational ↵tron
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-14(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention ↵darkvater
(invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-11-13(svn r565) -newgrf: fixed double work of RoadVehicleInfo[]; added ↵darkvater
AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch.
2004-11-13(svn r562) newgrf: Merge most of the road vehicle info to a singlecelestar
road_vehicle_info table, like it already is for trains and ships. Needed for GRF custom override support. (pasky)
2004-11-12(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other ↵darkvater
small renamings (pasky and octo).
2004-11-12(svn r546) -newgrf: Use GetCustomVehicleIcon() for fetching sprites for ↵darkvater
vehicle selection dialogs. (Idea by octo, done by pasky).
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight