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2005-03-10(svn r1981) Typedef some structs and enumstron
2005-03-09(svn r1979) Const correctnesstron
2005-03-09(svn r1978) - Fix: Plug some memleaks; thanks ValgrindDarkvater
2005-02-06(svn r1833) byte -> char transition: the resttron
2005-01-27(svn r1701) Style police ^^tron
2005-01-27(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles ↵bjarni
that are not available yet (Hackykid)
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-07(svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the codecelestar
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-28(svn r1290) Added type to typedef struct Engine and filled in the same data ↵bjarni
as in type in vehicle it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
2004-12-04(svn r923) Forgot s/rail_vehinfo/RailVehInfo/tron
2004-12-03(svn r920) Replace vehicle info macros with inline functions and add asserts ↵tron
to check limits
2004-11-17(svn r654) Hopefully complete support for randomized variational ↵tron
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-14(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention ↵darkvater
(invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-11-13(svn r565) -newgrf: fixed double work of RoadVehicleInfo[]; added ↵darkvater
AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch.
2004-11-13(svn r562) newgrf: Merge most of the road vehicle info to a singlecelestar
road_vehicle_info table, like it already is for trains and ships. Needed for GRF custom override support. (pasky)
2004-11-12(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other ↵darkvater
small renamings (pasky and octo).
2004-11-12(svn r546) -newgrf: Use GetCustomVehicleIcon() for fetching sprites for ↵darkvater
vehicle selection dialogs. (Idea by octo, done by pasky).
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight