Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-04 | (svn r939) -Fix: Fixed compiler errors | truelight | |
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-22 | (svn r767) Introduce USERSTRING_LEN (128) and try to make sure we don't ↵ | pasky | |
overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so). | |||
2004-11-17 | (svn r654) Hopefully complete support for randomized variational ↵ | tron | |
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) | |||
2004-11-15 | (svn r635) Fix choosing a spritegroup from deterministic variational ↵ | tron | |
spritegroups if there is no structure to search (i.e. in purchase lists) (pasky) | |||
2004-11-15 | (svn r625) Almost complete support for deterministic variational vehicle ↵ | tron | |
spritegroups. (pasky) | |||
2004-11-14 | (svn r611) -newgrf: Change GetCustomEngineSprite() calling convention ↵ | darkvater | |
(invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky). | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-11-14 | (svn r605) -newgrf: Framework for supporting variational spritegroups . ↵ | darkvater | |
Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky). | |||
2004-11-14 | (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵ | darkvater | |
sprite.h (pasky) | |||
2004-11-12 | (svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other ↵ | darkvater | |
small renamings (pasky and octo). | |||
2004-09-19 | (svn r298) Fix: Engines from other climates do not appear any more when ↵ | dominik | |
never_expire_vehicles is enabled | |||
2004-09-15 | (svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available ↵ | dominik | |
in 1920s any more | |||
2004-09-12 | (svn r221) -Feature: console command and variable hooking | signde | |
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater] | |||
2004-09-11 | (svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵ | darkvater | |
wagons. But now users can at least fix this problem. Consolecommand: "resetengines" | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-08-23 | (svn r115) Fix: monorail/maglev became available around 1927 | dominik | |
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |