Age | Commit message (Collapse) | Author |
|
debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
|
|
pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
|
|
player, resulting in an empty vehicle purchase list. Specify the player
as an argument to IsEngineBuildable()
|
|
|
|
|
|
PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
|
|
IS_INTERACTIVE_PLAYER
|
|
InvalidateWindowData() in rail_cmd.c
Moved the actual modification of railtype to WE_INVALIDATE_DATA in the train depot handler
-Codechange: added SetWindowDirty() to WE_INVALIDATE_DATA as it made no sense to update the list without making the window dirty
|
|
reliability instead of the lowest to make them useful even when old
-Fix: when retiring an engine design, invalidate the build windows and invalidate the build window data
-Fix: mark build windows dirty when engine reliability changes
|
|
when the window data is invalidated or the window is generated, not on each redraw
|
|
more uniform.
-Cleanup: whitespace alignment of a few tables.
|
|
'/*' or '*/' in '//' style comments.
|
|
- Start using DeleteXXX for every pool item, not manually doing it
- Use some wrapper to improve logic
- Rewrote some pieces to improve logic
|
|
really don't skip invalid items :)
|
|
-Codechange: cleaned up the EngineRenew code a bit (coding style mostly)
-Codechange: forgot the correct comment in station_cmd
-Codechange: move pool-stuff to engine.h, like we always do
|
|
invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
|
|
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
|
|
based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
|
|
functions really depend on the original date format.
-Cleanup: use DAYS_TILL_ORIGINAL_BASE_YEAR where the date variables are in the old date format and conversions are needed.
-Cleanup: replace one (forgotten) instance of uint16 with Date.
|
|
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
|
|
-Cleanup: use _cur_year instead of _date for some (year based) comparisons
-Cleanup: remove a magic number in favour of another (less) magic number
|
|
the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
|
|
date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
|
|
|
|
|
|
Clearing engine and newgrf_engine from cargo related structures.
Apart from moving stuff cargo related, there is nothing really newcargo for now.
|
|
within StationSpec and GRFFile struct declarations. Now only code which actually references those pointers needs to know about the SpriteGroup struct. Remove some unnecessary lingering header dependencies.
|
|
pool block clean up.
|
|
coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
|
|
reservation in savegames and update where used
- Also add this capability to settings
|
|
SL_MAX_VERSION
|
|
for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
|
|
newgrf_engine.[ch], and add the new files to project files.
|
|
|
|
a randomized intro date, as per (the now updated) spec.
|
|
base introduction date if that date is not 0.
|
|
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
|
|
loading instead
of speed, and get that state from first vehicle in a train consist.
|
|
|
|
fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose.
|
|
foo.h: int bar;
GOOD
foo.h: extern int bar;
foo.c: int bar;
|
|
|
|
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
|
|
by cargo classes.
|
|
used, for example, by coal tenders.
|
|
as entering a depot, so call moved out of DoVehicleTrigger loop.
|
|
line 378
running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks()
This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
|
|
comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
|
|
of manual shifting/anding
|
|
|