Age | Commit message (Collapse) | Author |
|
give the more meaningful names
|
|
Hackykid and not LordOfThePigs pointed out the update problem fixed in rev 1597. Sorry. Sometimes development can get too fast
|
|
appropriate warning flags in the Makefile
|
|
|
|
|
|
-Feature: New companies receive a 5-year protection period
|
|
year between 1920-2090 as wel as adding defines for it.
|
|
Acqusition (thx tamlin and mpetrov) This also fixes some bug but can't find i right now.
|
|
allow buying/selling of shares (Hackykid)
|
|
and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
|
|
instead of TILES_[XY]
|
|
|
|
(happens
after savegame bump)
|
|
means
that getting a lot of money with shares is back... :(
|
|
|
|
bankrupt
|
|
correctly again.
|
|
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
|
|
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
|
|
networkgames
|
|
map.c and map.h
|
|
|
|
correctly
|
|
in MP
because of the lag between commands (anyway, I hope)
|
|
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
|
|
|
|
Also play the correct sound when a toyland road vehicle breaks down
|
|
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
|
|
It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
|
|
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
|
|
|
|
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
|
|
This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
|
|
workaround for it)
|
|
|
|
-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
|
|
rightly shows the value, including ALL your money.
-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
|
|
-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
|
|
-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
|
|
|
|
company value). Water floods HQ.
-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
|
|
(TrueLight)
|
|
station sign was too far away, there were goods acceptance/delivery issues (Celstar)
|
|
|
|
except for German Townnames (also fix one typo on
English town-names)
-CodeChange: *act_paper to *act_water in Town to
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX
savegame status is not fully documented, some holes
exist (AI state is set to one without a vehicle, otherwise
it crashes)
|
|
|