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2006-09-03(svn r6369) -Fix (r5886): On loading of game in scenario editor the player ↵Darkvater
was given the maximum amount of money so everything can be removed for sure. However if first rails are removed (or property in general that *gives* money when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-27(svn r6178) -Fix r5886: only setting ->money64 isn't enough, as some ↵truelight
routines still use ->player_money. Because of this, when a player went bankrupt, still not all stuff was removed.
2006-08-22(svn r6057) -Codechange: made a function GetRandomXXX, that _always_ returns ↵truelight
a valid XXX, unless there are none to pick from. Then NULL is returned.
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 ↵truelight
(or, will do that). It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵truelight
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r6005) -Cleanup: introduce IndustryID and use itrubidium
-Cleanup: use TownID and StationID for two instances of uint16
2006-08-20(svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant.rubidium
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-15(svn r5916) -Cleanup: use MIN_YEAR/MAX_YEAR for the year boundaries and ↵rubidium
BASE_YEAR when comparing _cur_year with a 'full' year. -Cleanup: replace some magic '1920' values with BASE_YEAR.
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14(svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due ↵Darkvater
to lack of money.
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-04-25(svn r4570) - Fix: subsidy calculation was too high, broken in r3564peter1138
2006-04-21(svn r4508) -Fix: (FS#125) Fixed a problem that caused ↵celestar
DeliverGoodsToIndustry to not work as intended. Note: write something better for this entire function
2006-04-18(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle ↵celestar
serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-03(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZEcelestar
2006-03-31(svn r4194) -Codechange: Renamed UpdatePlayerHouse to UpdateCompanyHQ ↵celestar
because the rest of the code calls it Comapany HQ. Moved it to unmovable_cmd.c because CompanyHQ is an unmovable and has nothing to do with economy.
2006-03-26(svn r4131) - CodeChange: Add proper semantics for StationID for such ↵Darkvater
variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID.
2006-03-26(svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵Darkvater
variables instead of using the general byte-type.
2006-02-20(svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵Darkvater
SL_MAX_VERSION
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵tron
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-06(svn r3564) Several smaller changes:tron
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
2006-02-03(svn r3524) - Split newgrf features from engine.[ch] into ↵peter1138
newgrf_engine.[ch], and add the new files to project files.
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-06(svn r3377) -Fix: [ FS#24 ] Min. profit in detail performance rating gave ↵truelight
you full points if you had no vehicles, and was limited to 20k. Solved both. (Partly based on Graphite his patch)
2006-01-05(svn r3363) -Fix: 'fixed' the transfer problem. This doesn't really fix it, ↵truelight
but gives a bit more fair amount of money. Can only be fixed correctly with CargoPackets as suggested in branch.
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems
2005-11-18(svn r3218) -Feature: Multiheaded train engines will now stay in the same trainbjarni
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
2005-11-15(svn r3184) GB/SBtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-13(svn r3172) static, consttron
2005-11-03(svn r3124) Alter train loading/unloading time to use the actual length of ↵peter1138
the train instead of the number of wagons. The actual length is cached in the first vehicle of the train.
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE
2005-10-16(svn r3051) Remove the unused function RemoteSubsidyAdd()tron
2005-10-12(svn r3034) -NewGRF: Improve error checking of setting price bases.peter1138
2005-10-12(svn r3032) -NewGRF, Feature: Add support for changing base prices.peter1138
2005-10-11(svn r3030) More work for GB/SB, this time concerning the waiting_acceptance ↵tron
attribute of stations
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-09-30(svn r3001) s/Player*/const Player*/tron
s/byte/PlayerID/ s/int/PlayerID/ and related changes
2005-09-28(svn r2995) Replace 0xFF/0xFFFF with ↵tron
CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ↵Darkvater
for everyone - Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-07(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)truelight
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-08-07(svn r2830) Move CheckSwitchToEuro() to currency.[ch] and hide the truth ↵tron
about the custom currency behind a #define