Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-03 | (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) ↵ | tron | |
instead of TILES_[XY] | |||
2004-12-30 | (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too | truelight | |
2004-12-28 | (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 ↵ | truelight | |
(happens after savegame bump) | |||
2004-12-28 | (svn r1287) -Fix: reversed 1285, because it is not the solution. This also ↵ | truelight | |
means that getting a lot of money with shares is back... :( | |||
2004-12-28 | (svn r1285) -Fix: your loan is now substracted from your company value | truelight | |
2004-12-23 | (svn r1247) -Fix: [ 1090313 ] Shares are now also sold when a company goes ↵ | truelight | |
bankrupt | |||
2004-12-22 | (svn r1233) Fixed several currency issues. Now currencies should work ↵ | dominik | |
correctly again. | |||
2004-12-22 | (svn r1222) Currency cleanup. Changed some currency symbols according to ↵ | dominik | |
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). | |||
2004-12-19 | (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' | truelight | |
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely. | |||
2004-12-16 | (svn r1128) -Fix: [Network] Going bankrupt of human-players was corrupted in ↵ | truelight | |
networkgames | |||
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-14 | (svn r1086) -Fix: [Network] [ 1084774 ] Fixed quick-share-sell bug | truelight | |
2004-12-13 | (svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again ↵ | truelight | |
correctly | |||
2004-12-12 | (svn r1023) -Fix: [Network] [ 1083692 ] You can no longer buy out a company ↵ | truelight | |
in MP because of the lag between commands (anyway, I hope) | |||
2004-12-05 | (svn r955) Replace uint16 for orders with struct Order | tron | |
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read. This changes preserves binary compatibility wrt savegames. | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-04 | (svn r925) Use sound enums | tron | |
Also play the correct sound when a toyland road vehicle breaks down | |||
2004-12-02 | (svn r901) Small step in the process to clean up the DPARAM mess: | tron | |
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns | |||
2004-11-29 | (svn r853) -Feature: Implement improved vehicle loading algorithm | tron | |
It's not FIFO loading, but does the right thing in the common case: If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits. This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks! | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-24 | (svn r792) Small cleanup: Kill a goto | tron | |
2004-11-17 | (svn r654) Hopefully complete support for randomized variational ↵ | tron | |
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) | |||
2004-11-05 | (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk | tron | |
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier | |||
2004-09-15 | (svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the | truelight | |
workaround for it) | |||
2004-09-13 | (svn r241) -Fix: Trailing spaces :O | darkvater | |
2004-09-13 | (svn r240) -Fix: desync on subsidy generation | signde | |
-Fix: sometimes commands got executed to early on some clients -Feature: universal event packets for transmitting subsidys | |||
2004-09-13 | (svn r237) -Fix: [1025836] Company value problem (again). Now company value ↵ | darkvater | |
rightly shows the value, including ALL your money. -Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big) -Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros. | |||
2004-09-11 | (svn r207) -Codechange: randomizer handling | signde | |
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead] | |||
2004-09-11 | (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative | truelight | |
-Fix: [1025836] Long bridges had negative value -Fix: Typo in endian_check.c (Zr40) | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-01 | (svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of ↵ | darkvater | |
company value). Water floods HQ. -Some layout fixes for command.c -Tileinfo debug window in console now shows Tile in decimal numbers | |||
2004-08-23 | (svn r117) Feature: Performance details window in company league menu ↵ | dominik | |
(TrueLight) | |||
2004-08-12 | (svn r34) -Fix [990770] Cargo delivery area patch for bug #989322. If ↵ | darkvater | |
station sign was too far away, there were goods acceptance/delivery issues (Celstar) | |||
2004-08-10 | (svn r10) Some documentation on _price_base array | dominik | |
2004-08-10 | (svn r5) -Fix: townname generation of TTDLX savegames. All work | darkvater | |
except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes) | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |