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2009-06-12(svn r16570) -Doc: 2 small fixes to docs/landscape_grid.htmlyexo
2009-06-10(svn r16555) -Feature [FS#570]: ability to enter server and company password ↵smatz
via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
2009-03-02(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵rubidium
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors.
2009-02-21(svn r15543) -Change: allow the default debug level of 6 for a dedicated ↵rubidium
server to be overriden by -d (if used after -D).
2009-02-05(svn r15364) -Update: the man pagerubidium
2009-01-28(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵belugas
object, in order to keep the Unmovable type free of any irrelevant data
2009-01-05(svn r14846) -Doc: strgen hasn't been part of the trunk/release binaries for ↵rubidium
quite a while, so point to the precompiled strgen package instead.
2008-12-20(svn r14708) -Change: update a few urls and fix some small errors/missing ↵rubidium
things in a few documents.
2008-11-23(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵frosch
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-18(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵smatz
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town
2008-10-25(svn r14528) -Codechange: cache the closest town for all road tiles instead ↵rubidium
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-09-15(svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick.frosch
2008-09-03(svn r14240) -Doc: add a few pointers/"howto"-ish lines to the obg format ↵rubidium
documentation about what it does and does not do and how you should fill the data.
2008-08-31(svn r14197) -Codechange: rework (original) base graphics determination ↵rubidium
methods. This yields in the following: -Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible. -Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics. -Feature: allow people to create their own base graphics easily and without requiring code changes.
2008-08-02(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals ↵rubidium
are drawn using the old Patch-like PBS sprites. (michi_cc)
2008-08-02(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)rubidium
2008-07-26(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.frosch
2008-07-20(svn r13757) -Doc: Update the man fileskidd13
2008-04-17(svn r12746) -Codechange: Add map storage for station animation framepeter1138
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-02-10(svn r12099) -Documentation: add new RailGroundType to landscape.htmlsmatz
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-01-31(svn r12029) -Feature: Allow trees on shore.frosch
2008-01-31(svn r12027) -Documentation: Update 'landscape.html' and ↵frosch
'landscape_grid.html' to reflect reality and add some details.
2008-01-25(svn r11984) -Fix: Also draw corner shores under rail tracks.frosch
2008-01-24(svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken ↵rubidium
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
2008-01-24(svn r11975) -Documentation: Distinguish between station types in ↵frosch
'landscape_grid.html'.
2008-01-20(svn r11934) -Codechange: add persistent random data for river and canal tiles.peter1138
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-10-20(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵rubidium
frosch.
2007-09-23(svn r11151) -Codechange: add (partial) support for randomizing industry ↵rubidium
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-09-15(svn r11115) -Merge: release changes from 0.5.rubidium
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-06-28(svn r10378) -Merge: release changes from 0.5.rubidium
2007-06-24(svn r10310) -Fix: Trunk can now be built on OS/2 :)orudge
2007-06-13(svn r10143) -Add: store the filename of the grfs opened and allow easy ↵truelight
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-29(svn r9979) -Merge: release changes from 0.5. rubidium
2007-05-24(svn r9913) -Update: the landscape documentation to reflect the changes to ↵rubidium
the road bits.
2007-04-20(svn r9700) -Merge: Release changes from 0.5 branch back to trunk.rubidium
2007-04-17(svn r9663) -Merge: Release changes from 0.5 branch back to trunk.rubidium
2007-03-24(svn r9424) -Merge: Release changes from 0.5 branch back to trunk.rubidium
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-11(svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue ↵belugas
unmovable tile type
2007-03-01(svn r8956) -Documentation : complete reference of m6 usage is now available.belugas
A few little cleanups here and there.
2007-03-01(svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.belugas
Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0 Hoping it will stay that way...
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-27(svn r8926) -Merge: Release changes from the 0.5 branch back to trunk. This ↵Darkvater
ensures an updated changelog, readme, etc.