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2006-01-15(svn r3400) Convert the bit patterns to big endian notationtron
2006-01-15(svn r3399) Simplify markuptron
2006-01-15(svn r3398) Remove TTDp nomenclaturetron
2005-12-21(svn r3328) - Fix: [ 1352739 ] landscape_grid.html showing wrong bit usage ↵Darkvater
(belugas)
2005-12-21(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types ↵Darkvater
are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
2005-12-18(svn r3318) - Codechange: [FS#27] MSVC projectfile & documentation update ↵Darkvater
(bociusz)
2005-12-14(svn r3299) Remove the unimplemented -l option, which should select the languagetron
2005-11-16(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. ↵peter1138
This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-10-18(svn r3062) - Add visual representation of possible text-colours instead of ↵Darkvater
dubious and confusing textfile
2005-10-04(svn r3013) Update the documentation: The 'owner' attribute was renamed to ↵tron
'm1' long ago
2005-07-29(svn r2749) Fix typo in the tile documentationtron
2005-07-27(svn r2723) Make the manual page more informativetron
2005-07-21(svn r2659) Catch up with reality in the landscape documentationtron
2005-07-07(svn r2529) - Fix: PBS signals showed up as normal signals with the query toolDarkvater
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-07(svn r2527) - Clarify map-description file. Bits are from left to right with ↵Darkvater
the lowest bit on the left. Eg. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... Is that clear?
2005-07-06(svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs. hackykid
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵hackykid
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-06-30(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in ↵celestar
_map_hi for rails, in order to make way for pbs
2005-05-21(svn r2354) Update OpenTTD for 0.4.0.1 releaseorudge
2005-03-19(svn r2032) -Codechange: A less hackish version of SVN version detection for ↵Celestar
OS/2 (orudge)
2005-03-19(svn r2028) Added detection of SVN version (rev.c generation) for OS/2, ↵celestar
updated readme, initial clipboard support (orudge)
2005-03-11(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵Darkvater
some additional info
2005-03-11(svn r1988) - Docs: Added graphical representation of tile-data to docs sectionDarkvater
2005-02-02(svn r1768) -Codechange: Store town index in _map2 of town tilescelestar
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while
2005-01-10(svn r1453) Feature: MD5 hash check for TTD filesdominik
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
2005-01-08(svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz]miham
2005-01-02(svn r1325) -Fixed eol-style properties on new files. Please before adding a ↵darkvater
new file to svn use: "svn propset svn:eol-style native <filename's>"!! -Fix: the level land icon no longer flashes (was palette colour)
2004-12-28(svn r1289) -Fix: Minor fix for OS/2 message boxes (orudge)truelight
2004-12-27(svn r1281) -Fix: the OS/2 is now finished. Fixes:truelight
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues
2004-12-23(svn r1269) - Updated changelog.txt and readme.txt for 0.3.5truelight
- Marked docs/console.txt as out-dated
2004-12-23(svn r1253) -Update: updated the multiplayer doc a bit.truelight
Via this commit I wanted to thank everyone who helped with this new network, with some people by name: Bjarni, for Endian support, Hackykid, for Masterserver and ingame server-list, Geniusdex, for suggestions and bug reporting, Darkvater, for the Windows testing, Tron, for his comments and suggestions for the network, sign_de, for his general help around the network, orudge, for his kind offer to host our masterserver, dominik, for the network GUI, and all the others I did not mention or forgot. Thank you all :)
2004-12-23(svn r1249) -Fix: new files in the last commit had double contenttruelight
2004-12-23(svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)truelight
Works fine, beside some minor stuff: - Network is not working yet - Keyboard is not working - No MIDI support - 'A few file selector bugs involving drives'
2004-12-15(svn r1119) Fixed url in manpagemiham
2004-12-15(svn r1118) * Added a minimal manpage with references to where to get real infomatthijs
* Specified installation locations in the os/debian/rules script so it works now.
2004-12-12(svn r1038) Feature: OpenTTD runs with the grf files of the DOS versiondominik
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-07(svn r971) Mac: updated text files and added the link files from the releasesbjarni
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-19(svn r688) Fix eol-style (hopefully).pasky
2004-11-17(svn r659) Support for cutomized TTDPatch-style new stations (no selector ↵tron
GUI yet) (pasky)
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-09-18(svn r294) -Fix: autorail always builds rail, instead of occasional rail ↵darkvater
removal (on pressing hotkey after pressing 'bulldozer') -Fix: network fixes (Tron) -Some textfile changes, mainly URL's
2004-09-12(svn r225) -Doc: added multiplayer documentation file doc/multiplayer.txtsignde
2004-09-12(svn r211) -Added Player-colour conversion table (sign_de)darkvater
-Added OTTD colour palette image
2004-09-08(svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)darkvater
-some type fixes in txt files
2004-08-25(svn r142) -Feature development: [1016299] Console Rev #3 allowes variable ↵darkvater
references and has a new commandline buffer (sign_de)
2004-08-24(svn r131) Completely changed hotkey from tab to backquote (not working in ↵dominik
Windows yet)
2004-08-24(svn r127) New feature: ingame console. (sign_de)dominik
Press tab to open the console, more info in docs/console.txt
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight