Age | Commit message (Collapse) | Author |
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road was documented wrongly (Eddi)
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things a bit clearer
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tool.
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via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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server to be overriden by -d (if used after -D).
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object, in order to keep the Unmovable type free of any irrelevant data
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quite a while, so point to the precompiled strgen package instead.
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things in a few documents.
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array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
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after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
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documentation about what it does and does not do and how you should fill the data.
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methods. This yields in the following:
-Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible.
-Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics.
-Feature: allow people to create their own base graphics easily and without requiring code changes.
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are drawn using the old Patch-like PBS sprites. (michi_cc)
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to 128.
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needed. Removed.
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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'landscape_grid.html' to reflect reality and add some details.
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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'landscape_grid.html'.
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returned to water, even when it should've been canals.
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frosch.
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triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
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hardcoding station types by graphics IDs.
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access to the name
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
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