Age | Commit message (Collapse) | Author |
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defaults
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e.g. no real need to tell that the network code was rewritten in 0.3.5
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(dihedral)
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was broken
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and make them pass the validator again.
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industries to m7 (same as airports and stations)
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bit easier.
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
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and unify the relation objects have to towns
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actually movable; e.g. HQ and owned land are pretty movable.
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tiles
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it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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docs/OSX_install_instructions.txt, the contents of those are already in readme.txt and they were outdated.
Add docs/obm_format.txt and docs/obs_format.txt to Makefile.bundle
Add several documentation files to the windows installer
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documentation
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road was documented wrongly (Eddi)
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things a bit clearer
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tool.
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via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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server to be overriden by -d (if used after -D).
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object, in order to keep the Unmovable type free of any irrelevant data
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quite a while, so point to the precompiled strgen package instead.
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things in a few documents.
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array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
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after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
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