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2008-04-17(svn r12746) -Codechange: Add map storage for station animation framepeter1138
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-02-10(svn r12099) -Documentation: add new RailGroundType to landscape.htmlsmatz
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-01-31(svn r12029) -Feature: Allow trees on shore.frosch
2008-01-31(svn r12027) -Documentation: Update 'landscape.html' and ↵frosch
'landscape_grid.html' to reflect reality and add some details.
2008-01-25(svn r11984) -Fix: Also draw corner shores under rail tracks.frosch
2008-01-24(svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken ↵rubidium
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
2008-01-24(svn r11975) -Documentation: Distinguish between station types in ↵frosch
'landscape_grid.html'.
2008-01-20(svn r11934) -Codechange: add persistent random data for river and canal tiles.peter1138
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-10-20(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵rubidium
frosch.
2007-09-23(svn r11151) -Codechange: add (partial) support for randomizing industry ↵rubidium
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-09-15(svn r11115) -Merge: release changes from 0.5.rubidium
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-06-28(svn r10378) -Merge: release changes from 0.5.rubidium
2007-06-24(svn r10310) -Fix: Trunk can now be built on OS/2 :)orudge
2007-06-13(svn r10143) -Add: store the filename of the grfs opened and allow easy ↵truelight
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-29(svn r9979) -Merge: release changes from 0.5. rubidium
2007-05-24(svn r9913) -Update: the landscape documentation to reflect the changes to ↵rubidium
the road bits.
2007-04-20(svn r9700) -Merge: Release changes from 0.5 branch back to trunk.rubidium
2007-04-17(svn r9663) -Merge: Release changes from 0.5 branch back to trunk.rubidium
2007-03-24(svn r9424) -Merge: Release changes from 0.5 branch back to trunk.rubidium
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-11(svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue ↵belugas
unmovable tile type
2007-03-01(svn r8956) -Documentation : complete reference of m6 usage is now available.belugas
A few little cleanups here and there.
2007-03-01(svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.belugas
Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0 Hoping it will stay that way...
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-27(svn r8926) -Merge: Release changes from the 0.5 branch back to trunk. This ↵Darkvater
ensures an updated changelog, readme, etc.
2007-02-18(svn r8798) -Fix (8735): update documentation to reflect the used bits for ↵rubidium
drive through stations.
2007-02-15(svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on ↵belugas
landscape.html. No addition nor correction on actual data
2007-02-08(svn r8642) -Merge: Release changes from the 0.5 branch back to trunk. This ↵rubidium
ensures an updated changelog, readme, etc.
2007-01-23(svn r8365) -Cleanup: Remove unneeded and dead links, install Owner ↵belugas
informations, add attribute m6. More to come on that matter...
2007-01-18(svn r8254) -Merge: Release changes from the 0.5 branch back to trunk. This ↵Darkvater
ensures an updated changelog, readme, et.
2007-01-13(svn r8103) -Docchange: Include station tile types used by RichK's airportspeter1138
2007-01-11(svn r8050) -Codechange: Rename map member extra to m6, since its usage has ↵belugas
been widden. Only doc landscape_grid.html has been updated, landscape.html will be done latter. -CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
2007-01-10(svn r8042) - Fix: OS/2 compilation with GCC (thanks to Paul Smedley and ↵orudge
TrueBrain for their help)
2007-01-08(svn r7973) - Forward-port the release-changes from the 0.5 branch back to ↵Darkvater
trunk. This ensures an updated changelog, readme, et.
2007-01-02(svn r7773) -(r7759) Update MSVC documentation for (mainly) VS2003 users ↵Darkvater
(needs special human intervention to work because MS decided to use some completely braindead user-datafile that you can't edit outside the development environment)
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2006-12-31(svn r7695) - Forward-port the release-changes from the 0.5 branch back to ↵Darkvater
trunk. This ensures an updated changelog, readme, et.
2006-12-30(svn r7642) -Codechange: unify all the different locations where the ↵rubidium
animation state is stored into a single location.
2006-12-29(svn r7605) -Update documentation of MSVC and strgen in docs/ dir and remove ↵Darkvater
directmusic.txt
2006-12-28(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.rubidium
-Change: make readme.txt UTF-8 instead of ISO 8859-15. -Change: some indenting, aligning and other small textual changes. -Add: some comments about port forwarding and NewGRF over the net..
2006-12-28(svn r7588) -Change: [OSX] removed the flag JAGUAR since it didn't work anywaybjarni
Also removed all the Makefile code regarding this flag since it's no longer needed Removed documentation about special limitations regarding running the game on OSX 10.2 OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵celestar
rail/road combinations (including signals)
2006-12-21(svn r7527) -Update appropiate files with release information for 0.5.0-RC1Darkvater