Age | Commit message (Collapse) | Author |
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-added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one)
-removed the long outdated README_if_game_crashed_on_OSX.txt
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the package is long gone and people don't read a doc about a missing package when they don't expect to find one
the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
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copying files there.
- Fix: Fix small syntactic error in the manpage.
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in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
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- Fix: wrong documentation of trees (Tron)
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(belugas)
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are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
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(bociusz)
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This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
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dubious and confusing textfile
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'm1' long ago
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- Update landscape_grid.html to show busy bits used by PBS.
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the lowest bit on the left. Eg. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... Is that clear?
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multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
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_map_hi for rails, in order to make way for pbs
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OS/2 (orudge)
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updated readme, initial clipboard support (orudge)
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some additional info
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Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
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The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
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new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
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- Networking
- File selector issue
- Keyboard input
- Dedicated server console issue (use dedicated.cmd to open a server)
- Plus many other minor issues
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- Marked docs/console.txt as out-dated
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Via this commit I wanted to thank everyone who helped with this new
network, with some people by name: Bjarni, for Endian support,
Hackykid, for Masterserver and ingame server-list, Geniusdex, for
suggestions and bug reporting, Darkvater, for the Windows testing,
Tron, for his comments and suggestions for the network, sign_de, for his
general help around the network, orudge, for his kind offer to host
our masterserver, dominik, for the network GUI, and all the others I
did not mention or forgot. Thank you all :)
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Works fine, beside some minor stuff:
- Network is not working yet
- Keyboard is not working
- No MIDI support
- 'A few file selector bugs involving drives'
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* Specified installation locations in the os/debian/rules script so it works now.
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Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
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GUI yet) (pasky)
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supported now and only
the first custom one can be placed (no selector GUI, coming soon). This
also moves some global variables to {struct GRFFile} and reorders which
actions are processed in what stage, to get it all working together --
(pasky)
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