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2018-08-04Fix: (Doc) Use free bits and -inherit- more consistently in landscape grid.J0an Josep
2018-08-04Fix #6805: (Doc) Road depot and stations (except rail stations and ↵J0anJosep
waypoints) do not use m8 for railtype.
2018-07-26Change: Extend rail types to 64 (6 bit storage)Peter Nelson
2018-07-26Change: Move rail type bits from m3 to m8.Peter Nelson
2018-07-26Change: Extend map array by 2 bytes with a uint16.Peter Nelson
2015-03-28(svn r27210) -Doc[FS#6268]: OpenTTD tiles have more attributes nowadays (Samu).alberth
2014-10-04(svn r26955) -Fix [FS#6126]: owner of road depot road types were not ↵rubidium
properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations
2014-09-21(svn r26877) -Update: documentation about the map arrayrubidium
2013-10-12(svn r25844) -Change: Increase maximum number of object instances on the map ↵frosch
from 64k to about 16M.
2013-10-12(svn r25833) -Codechange: Move ObjectType from map array into pool item.frosch
2013-04-05(svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a ↵rubidium
number of small errors (Juanjo)
2011-11-08(svn r23168) -Feature [FS#1824]: always draw fences around field tilesyexo
2010-08-27(svn r20639) -Add: random bits to object tilesrubidium
2010-08-27(svn r20633) -Cleanup: and clarify some bits in the landscape documentation ↵rubidium
and make them pass the validator again.
2010-08-26(svn r20621) -Codechange: move animation frames of houses, objects and ↵rubidium
industries to m7 (same as airports and stations)
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-11(svn r20446) -Codechange: unify the location of the water classrubidium
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-02-22(svn r19200) -Doc: update the map array documentationyexo
2010-01-30(svn r18970) -Codechange: Increase number of possible rail types to 16.peter1138
2010-01-21(svn r18876) -Codechange: make sure m4 is always 0 for non-railroad station ↵yexo
tiles
2010-01-04(svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵yexo
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2009-09-10(svn r17493) -Codechange: store the depot index on the maprubidium
2009-07-22(svn r16911) -Update: map array documentationrubidium
2009-06-12(svn r16570) -Doc: 2 small fixes to docs/landscape_grid.htmlyexo
2009-03-02(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵rubidium
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors.
2009-01-28(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵belugas
object, in order to keep the Unmovable type free of any irrelevant data
2008-10-25(svn r14528) -Codechange: cache the closest town for all road tiles instead ↵rubidium
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-09-15(svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick.frosch
2008-08-02(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals ↵rubidium
are drawn using the old Patch-like PBS sprites. (michi_cc)
2008-08-02(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)rubidium
2008-07-26(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.frosch
2008-04-17(svn r12746) -Codechange: Add map storage for station animation framepeter1138
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-01-31(svn r12027) -Documentation: Update 'landscape.html' and ↵frosch
'landscape_grid.html' to reflect reality and add some details.
2008-01-24(svn r11975) -Documentation: Distinguish between station types in ↵frosch
'landscape_grid.html'.
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-09-23(svn r11151) -Codechange: add (partial) support for randomizing industry ↵rubidium
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-24(svn r9913) -Update: the landscape documentation to reflect the changes to ↵rubidium
the road bits.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-18(svn r8798) -Fix (8735): update documentation to reflect the used bits for ↵rubidium
drive through stations.
2007-01-11(svn r8050) -Codechange: Rename map member extra to m6, since its usage has ↵belugas
been widden. Only doc landscape_grid.html has been updated, landscape.html will be done latter. -CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
2006-12-30(svn r7642) -Codechange: unify all the different locations where the ↵rubidium
animation state is stored into a single location.
2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵celestar
rail/road combinations (including signals)