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path: root/docs/landscape_grid.html
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2008-08-02(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals ↵rubidium
are drawn using the old Patch-like PBS sprites. (michi_cc)
2008-08-02(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)rubidium
2008-07-26(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.frosch
2008-04-17(svn r12746) -Codechange: Add map storage for station animation framepeter1138
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-01-31(svn r12027) -Documentation: Update 'landscape.html' and ↵frosch
'landscape_grid.html' to reflect reality and add some details.
2008-01-24(svn r11975) -Documentation: Distinguish between station types in ↵frosch
'landscape_grid.html'.
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-09-23(svn r11151) -Codechange: add (partial) support for randomizing industry ↵rubidium
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-24(svn r9913) -Update: the landscape documentation to reflect the changes to ↵rubidium
the road bits.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-18(svn r8798) -Fix (8735): update documentation to reflect the used bits for ↵rubidium
drive through stations.
2007-01-11(svn r8050) -Codechange: Rename map member extra to m6, since its usage has ↵belugas
been widden. Only doc landscape_grid.html has been updated, landscape.html will be done latter. -CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
2006-12-30(svn r7642) -Codechange: unify all the different locations where the ↵rubidium
animation state is stored into a single location.
2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵celestar
rail/road combinations (including signals)
2006-09-12(svn r6443) -Fix (r6001): Please update the documentation if you mess with ↵Darkvater
the _m[] bits!
2006-06-21(svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵tron
it just contains redundant information Yup-yup-ed by: peter1138
2006-06-09(svn r5203) Some bits were incorrectly marked as usedtron
2006-05-03(svn r4724) - Newstations: Add per-tile random data for station tiles.peter1138
2006-04-16(svn r4450) - NewStations, rename *CustomStationSprite() to ↵peter1138
*CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
2006-03-14(svn r3856) Distinct between bridge ramps and bridge middle partstron
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-26(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destinationDarkvater
- Fix: wrong documentation of trees (Tron)
2006-01-16(svn r3401) (Hopefully) fix some inaccuraciestron
2006-01-15(svn r3400) Convert the bit patterns to big endian notationtron
2006-01-15(svn r3399) Simplify markuptron
2006-01-15(svn r3398) Remove TTDp nomenclaturetron
2005-12-21(svn r3328) - Fix: [ 1352739 ] landscape_grid.html showing wrong bit usage ↵Darkvater
(belugas)
2005-10-04(svn r3013) Update the documentation: The 'owner' attribute was renamed to ↵tron
'm1' long ago
2005-07-21(svn r2659) Catch up with reality in the landscape documentationtron
2005-07-07(svn r2529) - Fix: PBS signals showed up as normal signals with the query toolDarkvater
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-07(svn r2527) - Clarify map-description file. Bits are from left to right with ↵Darkvater
the lowest bit on the left. Eg. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... Is that clear?
2005-06-30(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in ↵celestar
_map_hi for rails, in order to make way for pbs
2005-03-11(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵Darkvater
some additional info
2005-03-11(svn r1988) - Docs: Added graphical representation of tile-data to docs sectionDarkvater