Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-11 | (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵ | Darkvater | |
some additional info | |||
2005-03-11 | (svn r1988) - Docs: Added graphical representation of tile-data to docs section | Darkvater | |
2005-02-02 | (svn r1768) -Codechange: Store town index in _map2 of town tiles | celestar | |
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while | |||
2004-11-19 | (svn r688) Fix eol-style (hopefully). | pasky | |
2004-11-17 | (svn r659) Support for cutomized TTDPatch-style new stations (no selector ↵ | tron | |
GUI yet) (pasky) | |||
2004-11-14 | (svn r581) -newgrf: Basic support for new stations - only waypoints ↵ | celestar | |
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky) | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |