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2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-02-10(svn r12099) -Documentation: add new RailGroundType to landscape.htmlsmatz
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-01-31(svn r12029) -Feature: Allow trees on shore.frosch
2008-01-31(svn r12027) -Documentation: Update 'landscape.html' and ↵frosch
'landscape_grid.html' to reflect reality and add some details.
2008-01-25(svn r11984) -Fix: Also draw corner shores under rail tracks.frosch
2008-01-20(svn r11934) -Codechange: add persistent random data for river and canal tiles.peter1138
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-10-20(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵rubidium
frosch.
2007-09-23(svn r11151) -Codechange: add (partial) support for randomizing industry ↵rubidium
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-24(svn r9913) -Update: the landscape documentation to reflect the changes to ↵rubidium
the road bits.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-11(svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue ↵belugas
unmovable tile type
2007-03-01(svn r8956) -Documentation : complete reference of m6 usage is now available.belugas
A few little cleanups here and there.
2007-03-01(svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.belugas
Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0 Hoping it will stay that way...
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-18(svn r8798) -Fix (8735): update documentation to reflect the used bits for ↵rubidium
drive through stations.
2007-02-15(svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on ↵belugas
landscape.html. No addition nor correction on actual data
2007-01-23(svn r8365) -Cleanup: Remove unneeded and dead links, install Owner ↵belugas
informations, add attribute m6. More to come on that matter...
2007-01-13(svn r8103) -Docchange: Include station tile types used by RichK's airportspeter1138
2006-12-30(svn r7642) -Codechange: unify all the different locations where the ↵rubidium
animation state is stored into a single location.
2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵celestar
rail/road combinations (including signals)
2006-09-12(svn r6443) -Fix (r6001): Please update the documentation if you mess with ↵Darkvater
the _m[] bits!
2006-06-21(svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵tron
it just contains redundant information Yup-yup-ed by: peter1138
2006-05-03(svn r4724) - Newstations: Add per-tile random data for station tiles.peter1138
2006-04-16(svn r4450) - NewStations, rename *CustomStationSprite() to ↵peter1138
*CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-27(svn r3451) - Fix documentation; PBS bits were missing for bridgeDarkvater
2006-01-26(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destinationDarkvater
- Fix: wrong documentation of trees (Tron)
2005-12-21(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types ↵Darkvater
are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
2005-11-16(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. ↵peter1138
This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-10-04(svn r3013) Update the documentation: The 'owner' attribute was renamed to ↵tron
'm1' long ago
2005-07-29(svn r2749) Fix typo in the tile documentationtron
2005-07-21(svn r2659) Catch up with reality in the landscape documentationtron
2005-07-06(svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs. hackykid
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵hackykid
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-06-30(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in ↵celestar
_map_hi for rails, in order to make way for pbs
2005-03-11(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵Darkvater
some additional info
2005-03-11(svn r1988) - Docs: Added graphical representation of tile-data to docs sectionDarkvater
2005-02-02(svn r1768) -Codechange: Store town index in _map2 of town tilescelestar
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while
2004-11-19(svn r688) Fix eol-style (hopefully).pasky
2004-11-17(svn r659) Support for cutomized TTDPatch-style new stations (no selector ↵tron
GUI yet) (pasky)
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight