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2005-12-21(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types ↵Darkvater
are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
2005-11-16(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. ↵peter1138
This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-10-04(svn r3013) Update the documentation: The 'owner' attribute was renamed to ↵tron
'm1' long ago
2005-07-29(svn r2749) Fix typo in the tile documentationtron
2005-07-21(svn r2659) Catch up with reality in the landscape documentationtron
2005-07-06(svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs. hackykid
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵hackykid
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-06-30(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in ↵celestar
_map_hi for rails, in order to make way for pbs
2005-03-11(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵Darkvater
some additional info
2005-03-11(svn r1988) - Docs: Added graphical representation of tile-data to docs sectionDarkvater
2005-02-02(svn r1768) -Codechange: Store town index in _map2 of town tilescelestar
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while
2004-11-19(svn r688) Fix eol-style (hopefully).pasky
2004-11-17(svn r659) Support for cutomized TTDPatch-style new stations (no selector ↵tron
GUI yet) (pasky)
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight