Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-04-18 | (svn r4471) - Pools: Add a facility for calling a custom function during ↵ | peter1138 | |
pool block clean up. | |||
2006-02-20 | (svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵ | Darkvater | |
SL_MAX_VERSION | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also ↵ | Darkvater | |
removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. - Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types. | |||
2005-02-06 | (svn r1834) - Fix: NPF does not check the owner of its target, busses try to ↵ | matthijs | |
enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. | |||
2005-02-06 | (svn r1817) -Codechange: Moved depot-functions to depot.c | truelight | |
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now) |