summaryrefslogtreecommitdiff
path: root/dedicated.c
AgeCommit message (Collapse)Author
2005-08-06(svn r2818) Don't tell the world about a local variable which is only used oncetron
2005-07-25(svn r2710) Simplify dedicated server code a bit and don't compile it at ↵tron
all, if network support ist disabled
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-23(svn r2691) Separate dedicated video driver and fix bemidi declarationstron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-06-20(svn r2465) Remove some unreachable codetron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-16(svn r2334) - Fix (regression): moved togglefullscreen into the ↵Darkvater
video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
2005-05-12(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), ↵Darkvater
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-04(svn r2266) - Feature: it is now possible to start a dedicated server on ↵Darkvater
Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output
2005-04-02(svn r2130) Various spelling fixes in messages.pasky
2005-04-02(svn r2118) - Fix: Fix compilation with network disabled, and comment out ↵Darkvater
some of the warnings (unused function)
2005-03-24(svn r2047) -Fix: never commit your own personal changes... :(truelight
2005-03-24(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.htruelight
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24(svn r2043) -Fix: committed too many files in the last committruelight
2005-03-24(svn r2042) -Fix: forgot to remove a printf ;)truelight
2005-03-01(svn r1918) -Fix: [ 1101874 ] Dedicated server now accepts '-g' (load game) ↵truelight
as param
2005-02-23(svn r1910) Move two variables out of variables.h which are only used locallytron
2005-02-05(svn r1805) Teach the driver layer a few things about const correctnesstron
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-02-04(svn r1794) Make the dedicated server compile again under MorphOS (tokai)tron
2005-01-23(svn r1615) -Fix: [1107350] console ignoring return character occasionally. ↵darkvater
For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input)
2005-01-23(svn r1610) Remove trailing whitespace (last time ever, i hope)tron
2005-01-22(svn r1591) Make dedicated servers on OS/2 check for input the UNIX waytron
2005-01-16(svn r1547) -Feature: windows dedicated (if anyone would run that, but ok), ↵darkvater
is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness -Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts -Fix: [1103069] console backspace key with ded server; fixed due to normal console handling -Fix: [1101963] console in dedicated server; see above -Fix: dedicated server also writes to log file if active
2005-01-06(svn r1402) Trim trailing whitespacetron
2004-12-27(svn r1281) -Fix: the OS/2 is now finished. Fixes:truelight
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues
2004-12-23(svn r1266) -Fix: fix some cygwin/mingw warningsdarkvater
-Note: when compiling with MinGW (-mno-cygwin) __MINGW32__ is defined; when compiling without it __CYGWIN32__ is defined. You need to set either -mno-cygwin (MinGW) or -mwin32 (Cygwin) to have WIN32 defined
2004-12-23(svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)truelight
Works fine, beside some minor stuff: - Network is not working yet - Keyboard is not working - No MIDI support - 'A few file selector bugs involving drives'
2004-12-23(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.darkvater
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-22(svn r1236) MorphOS: added make release like in OSX (tokai)bjarni
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-20(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a ↵truelight
dedicated server till enter was pressed. CTRL+D after a random key still does hang the dedicated server till enter is pressed.
2004-12-19(svn r1173) -Fix: [Network] Console input in dedicated server for windows ↵truelight
was not working (Hackykid)
2004-12-19(svn r1172) -Fix: [Network] Pressing CTRL+C in dedicated server now closed ↵truelight
the server
2004-12-18(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) ↵truelight
(GeniusDex)
2004-12-18(svn r1152) -Add: [Network] Added signal handling (GeniusDex)truelight
2004-12-13(svn r1056) -Fix: [Network] Give the dedicated-server always a console in ↵truelight
windows (sign_de)
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight